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Flowery descriptions at the game table
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<blockquote data-quote="TarionzCousin" data-source="post: 3344989" data-attributes="member: 31304"><p>To me, this is a context-dependent question. My answer would be "It depends...."</p><p></p><p>But others have made that point already. I agree with all the "good points" they've all made. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The only thing I have to add is that if you are trying to conceal something in a room, it is a better GM trick to describe it (and everything else in the room) in some detail, rather than gloss over it without specifically mentioning the item in question.</p><p></p><p><em>Example</em>: "You enter a room that looks like an office, with a desk covered by some office stuff, a couple chairs, and two doors across the hall."</p><p></p><p>Trying to hide something? "This 20' by 30' room looks like an office, with a heavy oak desk on which several stacks of parchment, a green quill pen, 4 small ceramic jars, and a rusty tiny knife. Behind and to the side of the desk are two wooden chairs. Two wooden doors are evident, one on the North wall and one on the West wall."</p><p></p><p><strong>How much description is necessary to get players to investigate the:</strong></p><p>A. Green quill pen?</p><p>B. Drawers of the desk--not visible from the angle at which PC's enter the room;</p><p>C. Something else not explicitly mentioned, like a torch on the wall or something draped over the chair.</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 3344989, member: 31304"] To me, this is a context-dependent question. My answer would be "It depends...." But others have made that point already. I agree with all the "good points" they've all made. ;) The only thing I have to add is that if you are trying to conceal something in a room, it is a better GM trick to describe it (and everything else in the room) in some detail, rather than gloss over it without specifically mentioning the item in question. [I]Example[/I]: "You enter a room that looks like an office, with a desk covered by some office stuff, a couple chairs, and two doors across the hall." Trying to hide something? "This 20' by 30' room looks like an office, with a heavy oak desk on which several stacks of parchment, a green quill pen, 4 small ceramic jars, and a rusty tiny knife. Behind and to the side of the desk are two wooden chairs. Two wooden doors are evident, one on the North wall and one on the West wall." [B]How much description is necessary to get players to investigate the:[/B] A. Green quill pen? B. Drawers of the desk--not visible from the angle at which PC's enter the room; C. Something else not explicitly mentioned, like a torch on the wall or something draped over the chair. [/QUOTE]
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