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Fluff and Mechanics in 5e
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<blockquote data-quote="GreyICE" data-source="post: 5902446" data-attributes="member: 6684526"><p>This can't happen.</p><p></p><p>If the fighter is attacking somebody, and then he's transported to another plane of existance, well then that happens in the next round of combat. You said it yourself - and then.</p><p></p><p>If as the fighter is attacking something (and that creature is fighting him off the creature stumbles back, hits a dimensional portal, and falls through it, well, if the dimensional transit that occurred during the round takes less than the remainder of the round, when the (very confused) monster stumbles out of the portal he'll still take a second or two to realize that the guy swinging the sword in his face is gone.</p><p></p><p>Again, the mark lasts one round (six seconds) and the fighter is attacking him during that round. So all in all what you're complaining about is it takes the monster... What? Maybe 1-2 seconds to figure out the fighter is no longer a threat? And that's the great big immersion breaking flaw in the system that you absolutely can't abide?</p><p></p><p>I think you are making a mountain out of a molehill. </p><p></p><p>As for simulationist inconsistencies that make the rules more streamlined and fairer, that's D&D. It's never been simulationist or realistic, from it's very beginning, and was never ever designed to be. Gygax himself called the notion absurd. Go read Order of the Stick, it lovingly shines the spotlight on dozens of ridiculous ones in 3E. It's a game, it's designed to be fun.</p><p></p><p>And marks aren't mind control. Well, except maybe when a Battlemind does it.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5902446, member: 6684526"] This can't happen. If the fighter is attacking somebody, and then he's transported to another plane of existance, well then that happens in the next round of combat. You said it yourself - and then. If as the fighter is attacking something (and that creature is fighting him off the creature stumbles back, hits a dimensional portal, and falls through it, well, if the dimensional transit that occurred during the round takes less than the remainder of the round, when the (very confused) monster stumbles out of the portal he'll still take a second or two to realize that the guy swinging the sword in his face is gone. Again, the mark lasts one round (six seconds) and the fighter is attacking him during that round. So all in all what you're complaining about is it takes the monster... What? Maybe 1-2 seconds to figure out the fighter is no longer a threat? And that's the great big immersion breaking flaw in the system that you absolutely can't abide? I think you are making a mountain out of a molehill. As for simulationist inconsistencies that make the rules more streamlined and fairer, that's D&D. It's never been simulationist or realistic, from it's very beginning, and was never ever designed to be. Gygax himself called the notion absurd. Go read Order of the Stick, it lovingly shines the spotlight on dozens of ridiculous ones in 3E. It's a game, it's designed to be fun. And marks aren't mind control. Well, except maybe when a Battlemind does it. [/QUOTE]
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