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Fluff and Mechanics in 5e
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<blockquote data-quote="MichaelSomething" data-source="post: 5902575" data-attributes="member: 51168"><p>The thing is, I think 4E does walk along the believability path fairly well IMO. While it does do some things unrealistically, I'm fine with that because it makes the game easier to run/more fun to play. </p><p></p><p>To me, us talking about what realistic combat/midevil society/magic/whatever is like talking about gourmet cooking. We may think we know what we're talking about but it really is quite different from what we would think it would be. </p><p></p><p>After all, when Bobby Flay turns a bunch of random ingredients to heaven on a plate, I don't say that's unrealistic because I can't do the same thing with my ingredients or because I never seen a similar dish before. For one, Bobby Flay is a professional (please agree with me on this for the sake of not derailing the topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) chef who does food all the freakin' time and would use cooking techniques/ideas that I would never think off. Also, cooking on TV requires that stuff gets edited out so that the show will fit in an half hour/hour long time slot. It's realistic for chefs to wash their hands all the freakin' time but do you really want to waste 3 minutes of national TV time to show someone washing their hands? </p><p></p><p>While you (and I) may be fine understanding why moving diagonally along a square grid would cost 1.5 squares of movement, it seems there are a lot of people who can't grasp that concept. While I (and you) have excellent analytical abilities, not everyone is blessed with our level of skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Of course, I don't think I'm responding to you so much as I'm using your post as a springboard to talk about something else....</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 5902575, member: 51168"] The thing is, I think 4E does walk along the believability path fairly well IMO. While it does do some things unrealistically, I'm fine with that because it makes the game easier to run/more fun to play. To me, us talking about what realistic combat/midevil society/magic/whatever is like talking about gourmet cooking. We may think we know what we're talking about but it really is quite different from what we would think it would be. After all, when Bobby Flay turns a bunch of random ingredients to heaven on a plate, I don't say that's unrealistic because I can't do the same thing with my ingredients or because I never seen a similar dish before. For one, Bobby Flay is a professional (please agree with me on this for the sake of not derailing the topic :P) chef who does food all the freakin' time and would use cooking techniques/ideas that I would never think off. Also, cooking on TV requires that stuff gets edited out so that the show will fit in an half hour/hour long time slot. It's realistic for chefs to wash their hands all the freakin' time but do you really want to waste 3 minutes of national TV time to show someone washing their hands? While you (and I) may be fine understanding why moving diagonally along a square grid would cost 1.5 squares of movement, it seems there are a lot of people who can't grasp that concept. While I (and you) have excellent analytical abilities, not everyone is blessed with our level of skills :P Of course, I don't think I'm responding to you so much as I'm using your post as a springboard to talk about something else.... [/QUOTE]
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