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<blockquote data-quote="Andor" data-source="post: 5903991" data-attributes="member: 1879"><p>This is such a bizzare statement from my point of view, that I think I begin to see where the problem lies. It's a matter of focus, or focal depth perhaps.</p><p></p><p>To my mind a 'railroad' gm exists at the plot level. "No there is no alchemist in town. Also every bridge out of town except for the one that leads to my prepared dungeon mysteriously burned down last night. The town folk would like you to investigate, or they will lynch you for being responsible." It is impossible for a GM to railroad at the round-by-round tactical level unless he takes control of your character. Which is usually the end of the game without a <em>damned</em> good reason.</p><p></p><p>And this is because, for me, the plot level is where the game is important. I get the impression, from many of the strong 4e proponents, that the round-by-round tactical level of the game is the important part and all that 'plot' crap is just window dressing to get you to the next fight. </p><p></p><p>To my mind the GM is being a d-bag when a city of 50 thousand doesn't contain a single tailor because it might screw with his intricate plan if I can get some fake guards tabards sewn-up. At this level, while I do not expect to be able to seize narrative control and <em>tell</em> the GM that yes there is a damned tailor, I will be seriously annoyed if he lets his preconcieved notions of how I'm supposed to act get in the way of verisimilitude or creativity.</p><p></p><p>To your mind (if I interpret correctly) the GM is being a d-bag if he tells you that, no, you can't make the orc stumble back into the cooking fire with a trip attack.</p><p></p><p>And if that is your focus, then I can see how 4e is an improvement for you since the powers system does allow you to seize narrative control at this crucial juncture and slide the orc into the cooking fire. </p><p></p><p>To me, that doesn't matter worth spit, and so I wonder if I'm right in thinking that the minutia of round-by-round combat is all that is really in focus in the minds of 4e fans. Because 4e give the player exactly 0% greater control over that plot-level GM railroading.</p><p></p><p>To you</p></blockquote><p></p>
[QUOTE="Andor, post: 5903991, member: 1879"] This is such a bizzare statement from my point of view, that I think I begin to see where the problem lies. It's a matter of focus, or focal depth perhaps. To my mind a 'railroad' gm exists at the plot level. "No there is no alchemist in town. Also every bridge out of town except for the one that leads to my prepared dungeon mysteriously burned down last night. The town folk would like you to investigate, or they will lynch you for being responsible." It is impossible for a GM to railroad at the round-by-round tactical level unless he takes control of your character. Which is usually the end of the game without a [i]damned[/i] good reason. And this is because, for me, the plot level is where the game is important. I get the impression, from many of the strong 4e proponents, that the round-by-round tactical level of the game is the important part and all that 'plot' crap is just window dressing to get you to the next fight. To my mind the GM is being a d-bag when a city of 50 thousand doesn't contain a single tailor because it might screw with his intricate plan if I can get some fake guards tabards sewn-up. At this level, while I do not expect to be able to seize narrative control and [i]tell[/i] the GM that yes there is a damned tailor, I will be seriously annoyed if he lets his preconcieved notions of how I'm supposed to act get in the way of verisimilitude or creativity. To your mind (if I interpret correctly) the GM is being a d-bag if he tells you that, no, you can't make the orc stumble back into the cooking fire with a trip attack. And if that is your focus, then I can see how 4e is an improvement for you since the powers system does allow you to seize narrative control at this crucial juncture and slide the orc into the cooking fire. To me, that doesn't matter worth spit, and so I wonder if I'm right in thinking that the minutia of round-by-round combat is all that is really in focus in the minds of 4e fans. Because 4e give the player exactly 0% greater control over that plot-level GM railroading. To you [/QUOTE]
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