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<blockquote data-quote="Mallus" data-source="post: 5955999" data-attributes="member: 3887"><p>Coincidentally, I just put together a few race descriptions for a new Pathfinder campaign In my setting, The World of CITY, I re-skinned/re-flavored all the demi-human races, leaving the mechanics more-or-less alone.</p><p></p><p>Replacing Halflings:</p><p></p><p>The <strong>Hannumin</strong>, or <strong>Hannu</strong>, are a race of small, quick, curious, child-like monkey-people said to have been brought to the world by the ancient Gate Builder Empire to serve as pets. The eschew intellectual pursuits in favor of a simple life of meditation, play, and deadly martial arts. </p><p></p><p>Two quirks of the Hannu: they completely lack foresight and abhor the practice of slavery. </p><p></p><p>Replacing Elves:</p><p></p><p>The <strong>Shirac</strong> are a tall, thin, race of humanoids. Most Shirac have hair that resembles very fine feathers, though some have a variety of divergent features; cat eyes, turtle shell-like head coverings, claws. A few even look completely human. The majority of their race lives in a desert region called the Lassantees Wastes.</p><p></p><p>They refer to themselves as the “Great Ummab of the Shirac” and are rumored to be “all witches”. They claim to be "migrating towards Heaven".</p><p></p><p>Replacing Half-orcs:</p><p></p><p>The <strong>Ruhk-Kaza</strong> are a created race, manufactured in the ancient capital of the Gate Builder Empire by imperial bio-alchemists. They were slaves used to perform dangerous manual labor and gladiatorial combat. They have various physical and mental gifts, except for intelligence. Their horns are purely decorative. </p><p></p><p>As a species, they have the reputation of being taciturn, stoic, and, occasionally, hyper-violent. Their religion is the worship of death unpersonified, the so-called “Final Destination”.</p><p></p><p>Replacing Dwarves (with a dash of gnome):</p><p></p><p>The <strong>Garahjah</strong> are a race of sturdy mole-people imported to the world by the Gate Builder Empire to serve as garderers. They have an innate connection to the earth, well, more specifically, to dirt, that manifests in several useful ways. Garahjah, male and female, are extremely phsysically similar to one another to the naked eye. Fortunately it’s Garahjah custom to wear elaborately personalized dreadlocks and signature hats. </p><p></p><p>The Garahjah love language and pratical jokes. Scholars believe the untranslatable Garahjah language itself is something of a practical joke being made at the expense of non-Garahjah.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5955999, member: 3887"] Coincidentally, I just put together a few race descriptions for a new Pathfinder campaign In my setting, The World of CITY, I re-skinned/re-flavored all the demi-human races, leaving the mechanics more-or-less alone. Replacing Halflings: The [b]Hannumin[/b], or [b]Hannu[/b], are a race of small, quick, curious, child-like monkey-people said to have been brought to the world by the ancient Gate Builder Empire to serve as pets. The eschew intellectual pursuits in favor of a simple life of meditation, play, and deadly martial arts. Two quirks of the Hannu: they completely lack foresight and abhor the practice of slavery. Replacing Elves: The [b]Shirac[/b] are a tall, thin, race of humanoids. Most Shirac have hair that resembles very fine feathers, though some have a variety of divergent features; cat eyes, turtle shell-like head coverings, claws. A few even look completely human. The majority of their race lives in a desert region called the Lassantees Wastes. They refer to themselves as the “Great Ummab of the Shirac” and are rumored to be “all witches”. They claim to be "migrating towards Heaven". Replacing Half-orcs: The [b]Ruhk-Kaza[/b] are a created race, manufactured in the ancient capital of the Gate Builder Empire by imperial bio-alchemists. They were slaves used to perform dangerous manual labor and gladiatorial combat. They have various physical and mental gifts, except for intelligence. Their horns are purely decorative. As a species, they have the reputation of being taciturn, stoic, and, occasionally, hyper-violent. Their religion is the worship of death unpersonified, the so-called “Final Destination”. Replacing Dwarves (with a dash of gnome): The [b]Garahjah[/b] are a race of sturdy mole-people imported to the world by the Gate Builder Empire to serve as garderers. They have an innate connection to the earth, well, more specifically, to dirt, that manifests in several useful ways. Garahjah, male and female, are extremely phsysically similar to one another to the naked eye. Fortunately it’s Garahjah custom to wear elaborately personalized dreadlocks and signature hats. The Garahjah love language and pratical jokes. Scholars believe the untranslatable Garahjah language itself is something of a practical joke being made at the expense of non-Garahjah. [/QUOTE]
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