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Fluff only campaign settings? (Now with a comprehensive list!)
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<blockquote data-quote="kensanata" data-source="post: 3366071" data-attributes="member: 47845"><p>I absolutely prefer fluff-only. I don't need skills, feats, or prestige classes when I'm buying campaign settings or adventures.</p><p></p><p>I do like stat blocks for NPCs and monsters, if they are important. I don't think NPC stats are important in campaign settings. At least in my games, chances are really slim for my players fighting ruler X or high priest Y. Leave the NPC stats for adventures.</p><p></p><p>I'm currently using the Kitsunemori Campaign Setting and I liked the fluff; geography, history, clans, gods, etc. The only rules I enjoyed were monster stat blocks (keep using them all the time), NPC stats (those I have never used, however), and some details on how shrines are supposed to work (I'm using a much simplified form). Most of the crunch goes into much more detail than I plan to use in my games. I have not used the new classes, I have not used the new magic system for Kitsune. Too complicated. I just use regular magic instead. All Kitsune are magic users.</p><p></p><p>Having rules available separately on a few pages or on the web makes sense.</p><p></p><p>If we're talking Avadnu, and there's a famous monster book out already, then I'd hope for 98% fluff. Two out of a hundred with stats, or a particular example of how to use specific oracles, magic items, or abilities that add spice to the campaign background. Offer more detailed rules, FUDGE rules, etc. on the website, if at all. Or encourage readers to contribute them for your website?</p></blockquote><p></p>
[QUOTE="kensanata, post: 3366071, member: 47845"] I absolutely prefer fluff-only. I don't need skills, feats, or prestige classes when I'm buying campaign settings or adventures. I do like stat blocks for NPCs and monsters, if they are important. I don't think NPC stats are important in campaign settings. At least in my games, chances are really slim for my players fighting ruler X or high priest Y. Leave the NPC stats for adventures. I'm currently using the Kitsunemori Campaign Setting and I liked the fluff; geography, history, clans, gods, etc. The only rules I enjoyed were monster stat blocks (keep using them all the time), NPC stats (those I have never used, however), and some details on how shrines are supposed to work (I'm using a much simplified form). Most of the crunch goes into much more detail than I plan to use in my games. I have not used the new classes, I have not used the new magic system for Kitsune. Too complicated. I just use regular magic instead. All Kitsune are magic users. Having rules available separately on a few pages or on the web makes sense. If we're talking Avadnu, and there's a famous monster book out already, then I'd hope for 98% fluff. Two out of a hundred with stats, or a particular example of how to use specific oracles, magic items, or abilities that add spice to the campaign background. Offer more detailed rules, FUDGE rules, etc. on the website, if at all. Or encourage readers to contribute them for your website? [/QUOTE]
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