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Fluff only campaign settings? (Now with a comprehensive list!)
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<blockquote data-quote="kroh" data-source="post: 3370712" data-attributes="member: 16768"><p>I think the Label system is a great idea! That way you can "stat" out an entry for setting elements without "statting" anything. I think this is a great direction for publishers to go in as it is a common sense approach to reaching a wide audience. I also like what Green Ronin is doing with Freeport in that there will be rules supplements that adapt the setting to some of the more popular game mechanic choices. </p><p></p><p>I think that settings should be devoid of specific rule sets. We have d20, True 20, OSRIC, GURPS, HERO, Hackmaster, Unisystem, Storyteller, FUDGE, etc... How many platforms for playing a game do we have to have before some one says... that's enough? This is much like the video game industry. The publishers of games could really care less what platform they sell to...what they want is to sell to the PLAYERS who have these platforms. RPG's have just been holding out because the business model was that each rule system had to have a reason for it's existence (d20 did DnD, HERO has Champions, Silhouette for Heavy Gear, etc). In the beginning people created the rules to simulate specific genre but GURPS and HERO showed people the value of "toolbox" role playing systems. </p><p></p><p>With so many systems now toted as, "create any genre and play in a thousand worlds," why do we really need rule specific settings? As a player, I just play in what ever rule system the GM throws out there. AS a GM, I often times steer clear of published settings for two reasons:</p><p></p><p style="margin-left: 20px">1. The system of rules used to convey the setting requires a degree from Harvard to play effectively.</p><p></p><p style="margin-left: 20px">2. The setting is so defined with no room for play that the GM has to either ignore published material or the players feel that they have no place in changing the world.</p><p></p><p>I am going to be picking up the New Freeport because the previous stuff was great and this new presentation makes it more friendly for my games.... Plus, how can you go wrong with pirates!</p><p></p><p>Regards, </p><p>Walt</p></blockquote><p></p>
[QUOTE="kroh, post: 3370712, member: 16768"] I think the Label system is a great idea! That way you can "stat" out an entry for setting elements without "statting" anything. I think this is a great direction for publishers to go in as it is a common sense approach to reaching a wide audience. I also like what Green Ronin is doing with Freeport in that there will be rules supplements that adapt the setting to some of the more popular game mechanic choices. I think that settings should be devoid of specific rule sets. We have d20, True 20, OSRIC, GURPS, HERO, Hackmaster, Unisystem, Storyteller, FUDGE, etc... How many platforms for playing a game do we have to have before some one says... that's enough? This is much like the video game industry. The publishers of games could really care less what platform they sell to...what they want is to sell to the PLAYERS who have these platforms. RPG's have just been holding out because the business model was that each rule system had to have a reason for it's existence (d20 did DnD, HERO has Champions, Silhouette for Heavy Gear, etc). In the beginning people created the rules to simulate specific genre but GURPS and HERO showed people the value of "toolbox" role playing systems. With so many systems now toted as, "create any genre and play in a thousand worlds," why do we really need rule specific settings? As a player, I just play in what ever rule system the GM throws out there. AS a GM, I often times steer clear of published settings for two reasons: [indent]1. The system of rules used to convey the setting requires a degree from Harvard to play effectively.[/indent] [indent]2. The setting is so defined with no room for play that the GM has to either ignore published material or the players feel that they have no place in changing the world.[/indent] I am going to be picking up the New Freeport because the previous stuff was great and this new presentation makes it more friendly for my games.... Plus, how can you go wrong with pirates! Regards, Walt [/QUOTE]
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