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Fluff only campaign settings? (Now with a comprehensive list!)
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<blockquote data-quote="JoeGKushner" data-source="post: 3370753" data-attributes="member: 1129"><p>What's the motivation to buy a statless book when you can buy a novel for a much smaller price if you're going to be doing all the leg work yourself? </p><p></p><p></p><p></p><p>But the systems, in all cases for the video game industry, is invisible to the end user. Unfortunatly, in a RPG, the DM is the 'processor' and is going to have to pick up all this slack.</p><p></p><p></p><p></p><p>Because the game rules reflect reality. In GURPS, falling 100 feet is much different than falling 100 feet in Hero or D&D. Because the GM is going to have to do ALL of the prep work in a setting without any rules to back him up. Because many campaigns are built around 'niche' ideas that need specific game mechanis to effectively explain. </p><p></p><p> Now think about that. As a player. Players buy books filled with background information or crunch? Even WoTC long ago realized which way the wind was blowing when they were doing 3.0 Forgotten Realms books and compared the sales of crunch heavy books with crunch light books. Players want to do things that aren't necessarily covered in the core books.</p><p></p><p></p><p></p><p>Eh? I'd have to see what game system you'd be using as an example there.</p><p></p><p></p><p></p><p>I'm going to have to strongly disagree with you. I've DMed everything from Forgotten Realms and Dragonlance to home brews. Players have had fun in both. If the players feel that they have no place changing the world, is that the setting's fault or the lack of a GM enabling the players to do that?</p><p></p><p></p><p></p><p>I'll also be picking up the New Freeport because I like Green Ronin's fantasy stuff. Hopefully they'll come out with some more d20 stuff if the d20 accessory sells well (Advanced Races print and Advanced Classes?).</p><p></p><p>In my own 'history' of statless games, it's another element not mentioned, but professional publishers like Green Ronin will be able to provide layout and art several degrees above Harn and other past products so that might give them a true leg up from previous efforts to bring universalness to a setting.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3370753, member: 1129"] What's the motivation to buy a statless book when you can buy a novel for a much smaller price if you're going to be doing all the leg work yourself? But the systems, in all cases for the video game industry, is invisible to the end user. Unfortunatly, in a RPG, the DM is the 'processor' and is going to have to pick up all this slack. Because the game rules reflect reality. In GURPS, falling 100 feet is much different than falling 100 feet in Hero or D&D. Because the GM is going to have to do ALL of the prep work in a setting without any rules to back him up. Because many campaigns are built around 'niche' ideas that need specific game mechanis to effectively explain. Now think about that. As a player. Players buy books filled with background information or crunch? Even WoTC long ago realized which way the wind was blowing when they were doing 3.0 Forgotten Realms books and compared the sales of crunch heavy books with crunch light books. Players want to do things that aren't necessarily covered in the core books. Eh? I'd have to see what game system you'd be using as an example there. I'm going to have to strongly disagree with you. I've DMed everything from Forgotten Realms and Dragonlance to home brews. Players have had fun in both. If the players feel that they have no place changing the world, is that the setting's fault or the lack of a GM enabling the players to do that? I'll also be picking up the New Freeport because I like Green Ronin's fantasy stuff. Hopefully they'll come out with some more d20 stuff if the d20 accessory sells well (Advanced Races print and Advanced Classes?). In my own 'history' of statless games, it's another element not mentioned, but professional publishers like Green Ronin will be able to provide layout and art several degrees above Harn and other past products so that might give them a true leg up from previous efforts to bring universalness to a setting. [/QUOTE]
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