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Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D
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<blockquote data-quote="Scribe" data-source="post: 8194989" data-attributes="member: 6807152"><p>I love 3.5 for all its busted combos, the prestige classes and the feats, but I'm increasingly more on board with the simplicity of 5e.</p><p></p><p>A classless system where you build out your character completely on the fly, would just be way too much a departure.</p><p></p><p>Do you want to order off the menu, or are you pulling up to the buffet?</p><p></p><p>Both are totally valid options, but I think you lose something if you lack the lore or setting hooks for actual codified classes.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8194989, member: 6807152"] I love 3.5 for all its busted combos, the prestige classes and the feats, but I'm increasingly more on board with the simplicity of 5e. A classless system where you build out your character completely on the fly, would just be way too much a departure. Do you want to order off the menu, or are you pulling up to the buffet? Both are totally valid options, but I think you lose something if you lack the lore or setting hooks for actual codified classes. [/QUOTE]
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Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D
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