Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edwidget" data-source="post: 8587616" data-attributes="member: 6795996"><p>That's more of a "buy-in" problem than a system problem. GURPS is a toolset. It may not force your hand, but it expects you buy into the fantasy. Or not, it leaves it up to the players. One player in particular is expected to curate the experience: the GM. GURPS just puts more responsibility on the GM to herd his cats. It definitely favors more experienced players.</p><p></p><p>To answer the OP, D&D tries to marry the fluff and crunch. It does so in a way that promotes popular archetypes. You are effectively punished for playing, say, a dwarven wizard. You will be behind in the primary stat/asi department. You're taking a -5% hit to the effectiveness of your primary class identity just because you want to play something a little different. Whether and how that matters depends wholly on your group, but it's not nothing. </p><p></p><p>That approach can feel restrictive, especially for people who have been playing since 1992, or people who have experienced other systems like HERO or GURPS. If you can <em>in good faith</em> refluff a class such that your fluff matches the mechanics of a particular class, and it doesn't violate the setting, I see no reason to disallow it. It's kind of the idea behind changing "thief" to "rogue"- it reduces the feeling of being pigeonholed.</p><p>I'm inclined to allow players to move their +1 to a different stat in a lot of cases. In most cases it doesn't break anything and it lets people feel like their character is unique or new in some way. Simple things can go a long way; humans have judgement- use it.</p><p></p><p>I'm not saying it should be a free for all. That mentality is what causes many people's issue with GURPS. I'm saying a little freedom, used responsibly, is fine. Some players can handle it, while others will take a mile if given an inch.</p><p></p><p>The beauty of these games is that everything is okay, subject to the approval of your table, with the GM acting as the referee.</p></blockquote><p></p>
[QUOTE="Edwidget, post: 8587616, member: 6795996"] That's more of a "buy-in" problem than a system problem. GURPS is a toolset. It may not force your hand, but it expects you buy into the fantasy. Or not, it leaves it up to the players. One player in particular is expected to curate the experience: the GM. GURPS just puts more responsibility on the GM to herd his cats. It definitely favors more experienced players. To answer the OP, D&D tries to marry the fluff and crunch. It does so in a way that promotes popular archetypes. You are effectively punished for playing, say, a dwarven wizard. You will be behind in the primary stat/asi department. You're taking a -5% hit to the effectiveness of your primary class identity just because you want to play something a little different. Whether and how that matters depends wholly on your group, but it's not nothing. That approach can feel restrictive, especially for people who have been playing since 1992, or people who have experienced other systems like HERO or GURPS. If you can [I]in good faith[/I] refluff a class such that your fluff matches the mechanics of a particular class, and it doesn't violate the setting, I see no reason to disallow it. It's kind of the idea behind changing "thief" to "rogue"- it reduces the feeling of being pigeonholed. I'm inclined to allow players to move their +1 to a different stat in a lot of cases. In most cases it doesn't break anything and it lets people feel like their character is unique or new in some way. Simple things can go a long way; humans have judgement- use it. I'm not saying it should be a free for all. That mentality is what causes many people's issue with GURPS. I'm saying a little freedom, used responsibly, is fine. Some players can handle it, while others will take a mile if given an inch. The beauty of these games is that everything is okay, subject to the approval of your table, with the GM acting as the referee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D
Top