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Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D
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<blockquote data-quote="Yaarel" data-source="post: 8588390" data-attributes="member: 58172"><p>Option 3 is somewhere between options 1 and 2.</p><p></p><p>Unlike D&D 4e that was designed to easily reflavor (option 2), D&D 5e bakes the flavor into the mechanics (option 1), and the narrative descriptions are just as important for adjudicating outcomes as the mechanics.</p><p></p><p>However, because flavor is rules, 5e often does - and must strive to - create narratives that are flexible and adaptable to many different settings and character concepts. Whence option 3.</p><p></p><p>For example, storying the Cleric class as only the priest of a polytheistic god is a highly specific character concept in a specific kind of setting, and is inflexibly baked in, regardless of player sensitivities or comfort, or of DM worldbuilding prerogatives (Option 1).</p><p></p><p>However, Xanathars stories the Cleric as the adherent of a sacred tradition revering a "cosmic power", which might be a god, but might also be an element that all things are made of, the philosophy of freedom, the power of love, the veneration of ancestors, or so on. So the flavor of a sacred adherent is baked in, but the flavor itself is flexible and adaptable to represent many different kinds of cultures, helping players choose different character concepts and helping DMs create different settings for different worlds (option 3).</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8588390, member: 58172"] Option 3 is somewhere between options 1 and 2. Unlike D&D 4e that was designed to easily reflavor (option 2), D&D 5e bakes the flavor into the mechanics (option 1), and the narrative descriptions are just as important for adjudicating outcomes as the mechanics. However, because flavor is rules, 5e often does - and must strive to - create narratives that are flexible and adaptable to many different settings and character concepts. Whence option 3. For example, storying the Cleric class as only the priest of a polytheistic god is a highly specific character concept in a specific kind of setting, and is inflexibly baked in, regardless of player sensitivities or comfort, or of DM worldbuilding prerogatives (Option 1). However, Xanathars stories the Cleric as the adherent of a sacred tradition revering a "cosmic power", which might be a god, but might also be an element that all things are made of, the philosophy of freedom, the power of love, the veneration of ancestors, or so on. So the flavor of a sacred adherent is baked in, but the flavor itself is flexible and adaptable to represent many different kinds of cultures, helping players choose different character concepts and helping DMs create different settings for different worlds (option 3). [/QUOTE]
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