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Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D
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<blockquote data-quote="Scott Christian" data-source="post: 8589096" data-attributes="member: 6901101"><p>A class's name has a built in connotation, as does their subclass name. This automatically means they carry some lore. A wizard can be many different things. We can picture Merlin or Gandalf. We can also picture Harry Potter or Dr. Strange. But, there are thematic pieces, ie. lore, that are universal. They get their power from knowledge. They wiggle their hands or speak magic. They run out of magic or it drains them. This is part of lore. </p><p></p><p>The same can be said for any class. The connotation is there. Just because you can picture two different types, doesn't mean it excludes lore.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8589096, member: 6901101"] A class's name has a built in connotation, as does their subclass name. This automatically means they carry some lore. A wizard can be many different things. We can picture Merlin or Gandalf. We can also picture Harry Potter or Dr. Strange. But, there are thematic pieces, ie. lore, that are universal. They get their power from knowledge. They wiggle their hands or speak magic. They run out of magic or it drains them. This is part of lore. The same can be said for any class. The connotation is there. Just because you can picture two different types, doesn't mean it excludes lore. [/QUOTE]
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Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D
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