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Fluff, Rules, and the Cleric/Warlock Multiclass (WITH POLL!)
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<blockquote data-quote="Leatherhead" data-source="post: 7349258" data-attributes="member: 53176"><p>Warlocks being able to forge a pact with a god is the worst thing about their design in this edition. And that's including how they mechanically eat into the Sorcerers potential design space, and serve as the most bang-for-your-buck multiclass dip in the entire game.</p><p></p><p>However, there is one thing that you have overlooked in this deathmatch:</p><p></p><p>Theoretically speaking, your Cleric can be a non-willing participant in their relationship to their god, which gives them the most interesting story potential out of any of the "Touched by something else" Classes. Paladins have to devote themselves, Warlocks have to negotiate and possibly double-cross later, and Sorcerers are born with it. But Clerics can just wake up one day after being normal for their entire lives only to have some watery tart throw a sword or something at them and suddenly become a conduit for divine power without any consent. And it's perhaps one of the most unsettling ideas for a character that you could come up with.</p><p></p><p>It's this kind of relationship that makes the Warlock/Cleric multiclass possible, from both ends. You are either someone who is trying to escape your fate via any means possible, or someone who press ganged after they were recruited by something else.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7349258, member: 53176"] Warlocks being able to forge a pact with a god is the worst thing about their design in this edition. And that's including how they mechanically eat into the Sorcerers potential design space, and serve as the most bang-for-your-buck multiclass dip in the entire game. However, there is one thing that you have overlooked in this deathmatch: Theoretically speaking, your Cleric can be a non-willing participant in their relationship to their god, which gives them the most interesting story potential out of any of the "Touched by something else" Classes. Paladins have to devote themselves, Warlocks have to negotiate and possibly double-cross later, and Sorcerers are born with it. But Clerics can just wake up one day after being normal for their entire lives only to have some watery tart throw a sword or something at them and suddenly become a conduit for divine power without any consent. And it's perhaps one of the most unsettling ideas for a character that you could come up with. It's this kind of relationship that makes the Warlock/Cleric multiclass possible, from both ends. You are either someone who is trying to escape your fate via any means possible, or someone who press ganged after they were recruited by something else. [/QUOTE]
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