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Fluff, Rules, and the Cleric/Warlock Multiclass (WITH POLL!)
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<blockquote data-quote="cbwjm" data-source="post: 7349432" data-attributes="member: 6788732"><p>That's just the way the mechanics of the game works nowadays. WotC has removed any real penalty for denouncing your god to the point where if a player running a cleric decides to turn against their god and church there is no penalty to it. I think it's been like that since 4e. </p><p></p><p>Having said that, you can let a player know in your 5e game that that isn't going to fly and that you will lose all of your cleric abilities other than basic proficiencies until you atone, but that would essentially be a houserule.</p><p></p><p>As for divine intervention, who knows how it works if you've turned against your god. It still does, might not be the god you were following granting it but it still works.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7349432, member: 6788732"] That's just the way the mechanics of the game works nowadays. WotC has removed any real penalty for denouncing your god to the point where if a player running a cleric decides to turn against their god and church there is no penalty to it. I think it's been like that since 4e. Having said that, you can let a player know in your 5e game that that isn't going to fly and that you will lose all of your cleric abilities other than basic proficiencies until you atone, but that would essentially be a houserule. As for divine intervention, who knows how it works if you've turned against your god. It still does, might not be the god you were following granting it but it still works. [/QUOTE]
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