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Fluff, Rules, and the Cleric/Warlock Multiclass (WITH POLL!)
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<blockquote data-quote="77IM" data-source="post: 7350623" data-attributes="member: 12377"><p>[MENTION=6799753]lowkey13[/MENTION], those are great citations about the cleric serving the deity. I don't dispute any of them.</p><p></p><p>But those citations don't mention a lot of exclusiveness. None of them say that the gods won't allow their servants to also make pacts. I think that's something you're bringing to the game.</p><p></p><p>The only thing I see that comes close is the part about "...defeat its rivals." Now, you could take the stance that every god is rivals of every other entity in the multiverse, but that's not typically what "rivals" means.</p><p></p><p></p><p></p><p>Possible to imagine??? My understanding (weak though it is; I'm not a history or anthropology specialist by any means) is that this is exactly how people behaved for <em>most of human civilization</em>.</p><p></p><p>"Jealous God" is a concept from relatively modern monotheism. In ancient times, when "loose pantheons" were actually a thing, there was no problem with people worshipping multiple gods. It was not at all unheard of for a Holy Person devoted to a particular god to ALSO dabble in mysticism and mysteries of another god or a whole 'nother religion.</p><p></p><p>Again, if you're interpreting the gods to be jealous, protective, or restrictive of their followers, that's fine! A lot of people would run it that way. I just don't think the text of 5E supports such strictness as the default normal behavior of deities. Deities are established as having rivals; but the notion that everyone is a rival doesn't match the loose-pantheon model.</p></blockquote><p></p>
[QUOTE="77IM, post: 7350623, member: 12377"] [MENTION=6799753]lowkey13[/MENTION], those are great citations about the cleric serving the deity. I don't dispute any of them. But those citations don't mention a lot of exclusiveness. None of them say that the gods won't allow their servants to also make pacts. I think that's something you're bringing to the game. The only thing I see that comes close is the part about "...defeat its rivals." Now, you could take the stance that every god is rivals of every other entity in the multiverse, but that's not typically what "rivals" means. Possible to imagine??? My understanding (weak though it is; I'm not a history or anthropology specialist by any means) is that this is exactly how people behaved for [I]most of human civilization[/I]. "Jealous God" is a concept from relatively modern monotheism. In ancient times, when "loose pantheons" were actually a thing, there was no problem with people worshipping multiple gods. It was not at all unheard of for a Holy Person devoted to a particular god to ALSO dabble in mysticism and mysteries of another god or a whole 'nother religion. Again, if you're interpreting the gods to be jealous, protective, or restrictive of their followers, that's fine! A lot of people would run it that way. I just don't think the text of 5E supports such strictness as the default normal behavior of deities. Deities are established as having rivals; but the notion that everyone is a rival doesn't match the loose-pantheon model. [/QUOTE]
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