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D&D Older Editions, OSR, & D&D Variants
Fluff that plays bad (and how to fix it in 4e)
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<blockquote data-quote="Jer" data-source="post: 3764559" data-attributes="member: 19857"><p>Absolutely. Changing rules can lead to game-breaking problems down the road, and so you have to be careful about how you do it. Altered flavor never has to be playtested to see if it breaks something else.</p><p></p><p></p><p></p><p>I hate alignment restrictions on classes - ALL alignment restrictions on classes. The fact that I can't create a "Lawful barbarian" or a "Chaotic monk" by the book rankles me to no end - why can't my monk be devoted to personal freedom and refuse to give "proper" obedience to even "legitimate" authority? Why can't my rage-filled barbarian warrior be a "lawgiver" who wants to unite his people into a powerful nation? Coding alignment restrictions into the rules tells players "this is the only way to play this particular kind of character", and that irritates me to no end.</p><p></p><p>I also hate the "if you multiclass out of this class you can never gain levels in it again" flavor. Why? What if I want to have a monk/sorcerer whose martial arts revolve around connecting his "ki" to the greater magic of the world? Why should I have to spend a feat to do something that mechanically has no impact on the game?</p><p></p><p>There's also the Paladin thing - I don't like the idea that there's an entire class devoted to being a paragon of a single alignment (Lawful Good). Why not paragons of other alignments? What's so special about "Lawful Good" that it gets an entire class to itself in the core of the PHB? Why can't I have a Paladin of Chaotic Evil, or of Chaotic Good, or whatever? If it were a Prestige Class I'd have no issues with it - it would be amazingly focused for a Prestige Class, actually, but as a core class it bugs me and it always has.</p><p></p><p>All of those are pretty easily fixed, actually. I already let my players ignore alignment and multiclass restrictions in the game where I don't think there will be an issue. There are a few places where there could be rules issues, but I haven't had anyone ask to play a character like that yet (like a Monk/Barbarian or a Paladin/Barbarian) - and in 4e you'd have to make sure that there aren't any weird interactions between special abilities for those types of characters.</p></blockquote><p></p>
[QUOTE="Jer, post: 3764559, member: 19857"] Absolutely. Changing rules can lead to game-breaking problems down the road, and so you have to be careful about how you do it. Altered flavor never has to be playtested to see if it breaks something else. I hate alignment restrictions on classes - ALL alignment restrictions on classes. The fact that I can't create a "Lawful barbarian" or a "Chaotic monk" by the book rankles me to no end - why can't my monk be devoted to personal freedom and refuse to give "proper" obedience to even "legitimate" authority? Why can't my rage-filled barbarian warrior be a "lawgiver" who wants to unite his people into a powerful nation? Coding alignment restrictions into the rules tells players "this is the only way to play this particular kind of character", and that irritates me to no end. I also hate the "if you multiclass out of this class you can never gain levels in it again" flavor. Why? What if I want to have a monk/sorcerer whose martial arts revolve around connecting his "ki" to the greater magic of the world? Why should I have to spend a feat to do something that mechanically has no impact on the game? There's also the Paladin thing - I don't like the idea that there's an entire class devoted to being a paragon of a single alignment (Lawful Good). Why not paragons of other alignments? What's so special about "Lawful Good" that it gets an entire class to itself in the core of the PHB? Why can't I have a Paladin of Chaotic Evil, or of Chaotic Good, or whatever? If it were a Prestige Class I'd have no issues with it - it would be amazingly focused for a Prestige Class, actually, but as a core class it bugs me and it always has. All of those are pretty easily fixed, actually. I already let my players ignore alignment and multiclass restrictions in the game where I don't think there will be an issue. There are a few places where there could be rules issues, but I haven't had anyone ask to play a character like that yet (like a Monk/Barbarian or a Paladin/Barbarian) - and in 4e you'd have to make sure that there aren't any weird interactions between special abilities for those types of characters. [/QUOTE]
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Fluff that plays bad (and how to fix it in 4e)
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