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Fluff that plays bad (and how to fix it in 4e)
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<blockquote data-quote="UndeadScottsman" data-source="post: 3764972" data-attributes="member: 12066"><p>I'd like to see the description for Time Stop changed (if the spell is retained). I understand why the spell works like it does. (You can't affect anyone or do any effects that don't have a time limit; otherwise it'd be a horribly overpowered spell.)</p><p></p><p>But the fluff description provided totally shouldn't work like that. It says you don't fully stop or displace yourself from the time-stream; you just speed yourself up a whole lot to the point where everyone else seems to be stopped. In theory, you should be able to shoot like 5 fireballs and they'd hang in the air as soon as you shot them; ready to hit your opponent all at once when the time stop ends. Also, by that description, you should be able to cast any spell on an opponent, and they just wouldn't feel the effects of it until the Time Stop ended. You still casted a spell on them, it just affects them much faster than normal.</p><p></p><p>Again, this would be overpowered, which is why they didn't do it like that. But the spell description should be changed to make more sense with the spells actual effects.</p></blockquote><p></p>
[QUOTE="UndeadScottsman, post: 3764972, member: 12066"] I'd like to see the description for Time Stop changed (if the spell is retained). I understand why the spell works like it does. (You can't affect anyone or do any effects that don't have a time limit; otherwise it'd be a horribly overpowered spell.) But the fluff description provided totally shouldn't work like that. It says you don't fully stop or displace yourself from the time-stream; you just speed yourself up a whole lot to the point where everyone else seems to be stopped. In theory, you should be able to shoot like 5 fireballs and they'd hang in the air as soon as you shot them; ready to hit your opponent all at once when the time stop ends. Also, by that description, you should be able to cast any spell on an opponent, and they just wouldn't feel the effects of it until the Time Stop ended. You still casted a spell on them, it just affects them much faster than normal. Again, this would be overpowered, which is why they didn't do it like that. But the spell description should be changed to make more sense with the spells actual effects. [/QUOTE]
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