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Fluff that plays bad (and how to fix it in 4e)
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3766520" data-attributes="member: 31506"><p>The issue of course, being that when you're thinking your law breaking yet disciplined and utterly loyal to his master ninja is lawful X gets his with an Order's Wrath, and your DM says otherwise, because "lawbreakers are chaotic" or whatever.</p><p></p><p>Alignment is VERY subjective and you'll rarely find 2 people agreeing. Note the numerous threads on what alignment various characters are in fiction/real life. When you cant peg someone easily, adjuticating whether they are screwed/buffed by a certain spell is bound to lead to conflicts.</p><p></p><p>I think the designers are aware of this. While they said alignment will remain (sigh), its mechanical issues are apparently vanishing. At least a fluff only alignment is easier to utterly ignore.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3766520, member: 31506"] The issue of course, being that when you're thinking your law breaking yet disciplined and utterly loyal to his master ninja is lawful X gets his with an Order's Wrath, and your DM says otherwise, because "lawbreakers are chaotic" or whatever. Alignment is VERY subjective and you'll rarely find 2 people agreeing. Note the numerous threads on what alignment various characters are in fiction/real life. When you cant peg someone easily, adjuticating whether they are screwed/buffed by a certain spell is bound to lead to conflicts. I think the designers are aware of this. While they said alignment will remain (sigh), its mechanical issues are apparently vanishing. At least a fluff only alignment is easier to utterly ignore. [/QUOTE]
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