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Fluff vs Crunch
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<blockquote data-quote="MonkeeGalore" data-source="post: 3936563" data-attributes="member: 55018"><p>For me mechanics are about 90%, fluff 10%. D&D was never a game I could play out-of-the-box; customization (homebrew world, new races, and custom religions) is way to fun to do. What I do want the fluff to do, however, is provide direction and inspiration for how I customize the game. The points of lights setting look promising in that regard, as does GWA / Wizard traditions (even though I agree that the actual name is rather lame). I also couldn’t care less if it says in the PHB that Halflings are 4’ instead of 3’ high or whether they live on rivers. </p><p></p><p>Besides, 3.5 had plenty of fluff hard-coded into the rules – and I’m not just talking names here (although most 3.5 prestige class names are all-fluff). One thing that caused my group some trouble was the existence of spells that allow you to bring people back to life (such as Raise Dead). If you want to play in a setting where such magic is banned (for various religious reasons) or does not exist, the rules are really difficult to change – especially at higher levels, since save or die spells/effects becomes so common that resurrection is required unless you want to roll up new characters every week. That’s a lot of spells, monsters and classes that needs changing.</p></blockquote><p></p>
[QUOTE="MonkeeGalore, post: 3936563, member: 55018"] For me mechanics are about 90%, fluff 10%. D&D was never a game I could play out-of-the-box; customization (homebrew world, new races, and custom religions) is way to fun to do. What I do want the fluff to do, however, is provide direction and inspiration for how I customize the game. The points of lights setting look promising in that regard, as does GWA / Wizard traditions (even though I agree that the actual name is rather lame). I also couldn’t care less if it says in the PHB that Halflings are 4’ instead of 3’ high or whether they live on rivers. Besides, 3.5 had plenty of fluff hard-coded into the rules – and I’m not just talking names here (although most 3.5 prestige class names are all-fluff). One thing that caused my group some trouble was the existence of spells that allow you to bring people back to life (such as Raise Dead). If you want to play in a setting where such magic is banned (for various religious reasons) or does not exist, the rules are really difficult to change – especially at higher levels, since save or die spells/effects becomes so common that resurrection is required unless you want to roll up new characters every week. That’s a lot of spells, monsters and classes that needs changing. [/QUOTE]
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