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Fluffs or Feats? Your re-skinning thread
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<blockquote data-quote="I'm A Banana" data-source="post: 6789287" data-attributes="member: 2067"><p>Re-skins are there when the choice involving the thing doesn't matter too much. Like, what a <em>magic missile</em> looks like doesn't really matter. The differences between a dagger and a knife or a bastard sword and a longsword or a khopesh and a...short sword maybe(?) also generally don't matter. They don't affect anything in the game world. </p><p></p><p>Mechanical choices are my preference when the choice DOES matter. Like if you had a group who used khopeshes and a group that used shortswords and the former were famous for their deep slashes and the latter were famous for precision strikes, I'd expect those to have different mechanics. The difference between an elf and a variant human typically matters, but there might be circumstances when it doesn't (like, a human-based setting where ALL PC's must be human and racial mechanics are just slightly different human cultures and there are no elves). </p><p></p><p>The difference between a touch using Charisma dealing mace damage and an actual physical mace would seem to matter, as would the choice to wear armor or not.</p><p></p><p>That's not to say these things offer any advantage, but that I would expect them to be mechanically distinct. In the former case, I imagine a cantrip - a spell attack that deals 1d8 bludgeoning damage would be a fine cantrip. In the latter case, I'd imagine swapping armor proficiency for a Monk's Unarmored Defense. There's no inherent advantage to these things, but the differences "matter," so they're more than a re-skin. For instance, you don't need to use Charisma to make your attack, if it fits within the rubrick of a cantrip, you're fine, and you're not suffering MAD or using a lower attack roll than everyone else. You could even increase it by increasing the power of your cantrips in one way or another. Or in the armor case, you can't just go out and buy a better AC, but you CAN up your Wisdom score and your Dex score, which would jack your AC up. </p><p></p><p>This would be contrawise in a game that was designed so that the fluff didn't really matter much to the mechanics. There, there's little actual difference between, say, wearing heavy armor and wearing light armor with a good DEX. It doesn't matter.</p><p></p><p>In 5e D&D, typically, it is something that might matter.</p><p></p><p>But not all the time in every game and there's differences between groups for what hits this threshold.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6789287, member: 2067"] Re-skins are there when the choice involving the thing doesn't matter too much. Like, what a [I]magic missile[/I] looks like doesn't really matter. The differences between a dagger and a knife or a bastard sword and a longsword or a khopesh and a...short sword maybe(?) also generally don't matter. They don't affect anything in the game world. Mechanical choices are my preference when the choice DOES matter. Like if you had a group who used khopeshes and a group that used shortswords and the former were famous for their deep slashes and the latter were famous for precision strikes, I'd expect those to have different mechanics. The difference between an elf and a variant human typically matters, but there might be circumstances when it doesn't (like, a human-based setting where ALL PC's must be human and racial mechanics are just slightly different human cultures and there are no elves). The difference between a touch using Charisma dealing mace damage and an actual physical mace would seem to matter, as would the choice to wear armor or not. That's not to say these things offer any advantage, but that I would expect them to be mechanically distinct. In the former case, I imagine a cantrip - a spell attack that deals 1d8 bludgeoning damage would be a fine cantrip. In the latter case, I'd imagine swapping armor proficiency for a Monk's Unarmored Defense. There's no inherent advantage to these things, but the differences "matter," so they're more than a re-skin. For instance, you don't need to use Charisma to make your attack, if it fits within the rubrick of a cantrip, you're fine, and you're not suffering MAD or using a lower attack roll than everyone else. You could even increase it by increasing the power of your cantrips in one way or another. Or in the armor case, you can't just go out and buy a better AC, but you CAN up your Wisdom score and your Dex score, which would jack your AC up. This would be contrawise in a game that was designed so that the fluff didn't really matter much to the mechanics. There, there's little actual difference between, say, wearing heavy armor and wearing light armor with a good DEX. It doesn't matter. In 5e D&D, typically, it is something that might matter. But not all the time in every game and there's differences between groups for what hits this threshold. [/QUOTE]
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