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<blockquote data-quote="Luke" data-source="post: 261255" data-attributes="member: 602"><p><strong>Re: HTML reports</strong></p><p></p><p></p><p></p><p>Yup. Confirmed at the Wizards website, where .XSL files are used to create printouts.</p><p></p><p>Simpler reports might be okay, but expect setting up your own character sheets to be a <strong>real mind bender</strong>. If you have HTML experience, but no XSL experience, get ready to learn some new technology.</p><p></p><p><strong>Predictions:</strong></p><p>- The actual HTML contained in the .XSL file will be the simplest part of understanding what's going on.</p><p>- The .xml file produced for a character sheet will contain a tree hierarchy of information ( skill lists, spell lists etc underneath the core creature data such as name and alignment). </p><p>- The XSL file will contain the HTML output, along with embedded code that knows how to navigate the XML data structure, pulling out the bits of data it needs from appropriate places.</p><p>- If you haven't yet been introduced to the delights of XSL programming, but got softened by the Lisp programming language somewhere in the past, you might be okay <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>- I think maybe 98% of us might be waiting to see what 2% of us can make available on the internet from a community perspective.</p><p></p><p>Whilst XSL/XML technology can be slow and burdensome for Internet Explorer for anything large, I think the decision by Fluid to go this way is pretty reasonable. Generally the reports being produced in E-Tools should be fairly small, and given the emerging dominance of XML, the availablilty of decent XSL editors can't be too far off in the future.</p></blockquote><p></p>
[QUOTE="Luke, post: 261255, member: 602"] [b]Re: HTML reports[/b] Yup. Confirmed at the Wizards website, where .XSL files are used to create printouts. Simpler reports might be okay, but expect setting up your own character sheets to be a [B]real mind bender[/B]. If you have HTML experience, but no XSL experience, get ready to learn some new technology. [B]Predictions:[/B] - The actual HTML contained in the .XSL file will be the simplest part of understanding what's going on. - The .xml file produced for a character sheet will contain a tree hierarchy of information ( skill lists, spell lists etc underneath the core creature data such as name and alignment). - The XSL file will contain the HTML output, along with embedded code that knows how to navigate the XML data structure, pulling out the bits of data it needs from appropriate places. - If you haven't yet been introduced to the delights of XSL programming, but got softened by the Lisp programming language somewhere in the past, you might be okay ;) - I think maybe 98% of us might be waiting to see what 2% of us can make available on the internet from a community perspective. Whilst XSL/XML technology can be slow and burdensome for Internet Explorer for anything large, I think the decision by Fluid to go this way is pretty reasonable. Generally the reports being produced in E-Tools should be fairly small, and given the emerging dominance of XML, the availablilty of decent XSL editors can't be too far off in the future. [/QUOTE]
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