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[FLUMPH] Lord of the Flumph!
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<blockquote data-quote="Spatzimaus" data-source="post: 765989" data-attributes="member: 3051"><p>Many of these PrCs seem to me to be more aimed at normal races trying to manipulate Flumphs. What about PrCs intended for the Flumphs themselves? They're intelligent creatures, they can take normal classes, so why not some specialized ones for them?</p><p></p><p>And what's the ECL of a Flumph? Let's see, they get a good flight mode, +6 DEX, +4 WIS, +6 Natural Armor, Acid, Darkvision 60', Weapon Finesse (natural), and the Nauseating Spray. Their downsides: start at 2HD, can't use equipment, and reach 0'. What'd that be, +5 ECL? Higher?</p><p></p><p>How about Feats for Flumphs? For example:</p><p>> One that lets them move their tentacles sideways to gain 5' reach, or even 10'. Of course, the question becomes, what does a flumph do if it can reach someone? Pull itself onto them in a Pounce-like maneuver to hit them with spikes?</p><p>> Let them "throw" the spikes like daggers, regenerating them each day.</p><p>> Let them move their eyestalks independently to get all-around vision (can't be flanked, etc., as the psionic power Ubiquitous Vision). You already do this for the "Avatar of the Flumph" PrC, but it's not an ability Flumphs themselves get.</p><p></p><p>Or maybe instead of Feats, have those be class abilities of the Flumphic Avenger class, a warrior caste of Flumphs determined to protect the herd from the depradations of the legged races. While the normal, Lawful Flumphs float along accepting whatever happens to them with an almost Zen-like calm, the Avengers (a very Chaotic group) actively hunt down anyone who harms the herd, especially the Abominators.</p><p></p><p>The nice part is, you can tie things into class level, so maybe they regenerate one spike per class level per day after they throw them. Hmm, I'll have to think about this a bit.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 765989, member: 3051"] Many of these PrCs seem to me to be more aimed at normal races trying to manipulate Flumphs. What about PrCs intended for the Flumphs themselves? They're intelligent creatures, they can take normal classes, so why not some specialized ones for them? And what's the ECL of a Flumph? Let's see, they get a good flight mode, +6 DEX, +4 WIS, +6 Natural Armor, Acid, Darkvision 60', Weapon Finesse (natural), and the Nauseating Spray. Their downsides: start at 2HD, can't use equipment, and reach 0'. What'd that be, +5 ECL? Higher? How about Feats for Flumphs? For example: > One that lets them move their tentacles sideways to gain 5' reach, or even 10'. Of course, the question becomes, what does a flumph do if it can reach someone? Pull itself onto them in a Pounce-like maneuver to hit them with spikes? > Let them "throw" the spikes like daggers, regenerating them each day. > Let them move their eyestalks independently to get all-around vision (can't be flanked, etc., as the psionic power Ubiquitous Vision). You already do this for the "Avatar of the Flumph" PrC, but it's not an ability Flumphs themselves get. Or maybe instead of Feats, have those be class abilities of the Flumphic Avenger class, a warrior caste of Flumphs determined to protect the herd from the depradations of the legged races. While the normal, Lawful Flumphs float along accepting whatever happens to them with an almost Zen-like calm, the Avengers (a very Chaotic group) actively hunt down anyone who harms the herd, especially the Abominators. The nice part is, you can tie things into class level, so maybe they regenerate one spike per class level per day after they throw them. Hmm, I'll have to think about this a bit. [/QUOTE]
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[FLUMPH] Lord of the Flumph!
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