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Flurry of Blows and Special Attacks
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<blockquote data-quote="ZansForCans" data-source="post: 1402619" data-attributes="member: 8059"><p>Here is my post from a related thread just today:</p><p></p><ul> <li data-xf-list-type="ul">Disarm is accomplished with unarmed strikes or weapons, thus you can use it in a flurry. </li> <li data-xf-list-type="ul">Trip does not. It uses an unarmed (touch) <em>attack</em> to deliver a trip--not an unarmed <em>strike</em>. </li> <li data-xf-list-type="ul"><strong>Starting</strong> a grapple also is not accomplished with either an unarmed strike or a weapon. You can't do this in a flurry. You also can't do nearly any of the other grappling actions with flurry (same reason). However, you can "Attack Your Opponent" with an unarmed strike or monk weapon and use flurry.</li> </ul><p></p><p></p><p></p><p>The rules tell me to: "When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons."</p><p></p><p></p><p></p><p>See above...</p><p></p><p></p><p></p><p>Except for the Disarm (which is covered above) I'd disagree with all these, but you can probably guess why from above: they don't use an unarmed <strong>strike</strong> or an monk weapon. In addition, they all require grapple checks, not attack rolls. Flurry allows you to make attacks. </p><p></p><p></p><p></p><p>OK. I don't like that ruling, and prefer the core RAW, personally. I think it makes Sunder too unbalanced at high iterative attack sequences if you allow it as an attack. For me it's not worth allowing it to be an equivalent to Disarm (and then being able to use it as an AoO, which I don't find terribly unbalancing). But I do understand some of the rationale to make it an attack.</p></blockquote><p></p>
[QUOTE="ZansForCans, post: 1402619, member: 8059"] Here is my post from a related thread just today: [list] [*]Disarm is accomplished with unarmed strikes or weapons, thus you can use it in a flurry. [*]Trip does not. It uses an unarmed (touch) [i]attack[/i] to deliver a trip--not an unarmed [i]strike[/i]. [*][b]Starting[/b] a grapple also is not accomplished with either an unarmed strike or a weapon. You can't do this in a flurry. You also can't do nearly any of the other grappling actions with flurry (same reason). However, you can "Attack Your Opponent" with an unarmed strike or monk weapon and use flurry. [/list] The rules tell me to: "When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons." See above... Except for the Disarm (which is covered above) I'd disagree with all these, but you can probably guess why from above: they don't use an unarmed [b]strike[/b] or an monk weapon. In addition, they all require grapple checks, not attack rolls. Flurry allows you to make attacks. OK. I don't like that ruling, and prefer the core RAW, personally. I think it makes Sunder too unbalanced at high iterative attack sequences if you allow it as an attack. For me it's not worth allowing it to be an equivalent to Disarm (and then being able to use it as an AoO, which I don't find terribly unbalancing). But I do understand some of the rationale to make it an attack. [/QUOTE]
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