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Flurry of Blows and Two-Weapon Fighting
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<blockquote data-quote="Unseelie" data-source="post: 1338715" data-attributes="member: 6940"><p>Thankfully, someone else linked the various other threads where this has been talked about before. I figure it will be another week or two and someone else will ask the question and start the process all over again.</p><p></p><p>Hyp is right, there is nothing strictly in the rules to prevent this, assuming monk weapons. Non-monk weapons are right out.</p><p></p><p>Most people seem to have a gut reaction against it. They consider the concept and immediately figure it has to be too unbalancing and say 'no way, not in my game'.</p><p></p><p>However, those that have run the numbers show that it's actually a sub-optimal path unless you fight lots and lots of encounters with low ACs.</p><p></p><p>I'm playing a Ranger/Monk (FR Monastery of the Yellow Rose) built like this and my personal experience supports this. Throw a bunch of critters at me with low AC and I'll clean house. Throw something with enough AC to slow down the fighters and I drop the TWF as it just doesn't pay off.</p><p></p><p>The penalties rack up quickly and Monks don't do a lot of damage. Factor in 3.5 damage reduction and it's not that effective. I see no reason why it should be 'illegal', but I also wouldn't recommend going down that path.</p></blockquote><p></p>
[QUOTE="Unseelie, post: 1338715, member: 6940"] Thankfully, someone else linked the various other threads where this has been talked about before. I figure it will be another week or two and someone else will ask the question and start the process all over again. Hyp is right, there is nothing strictly in the rules to prevent this, assuming monk weapons. Non-monk weapons are right out. Most people seem to have a gut reaction against it. They consider the concept and immediately figure it has to be too unbalancing and say 'no way, not in my game'. However, those that have run the numbers show that it's actually a sub-optimal path unless you fight lots and lots of encounters with low ACs. I'm playing a Ranger/Monk (FR Monastery of the Yellow Rose) built like this and my personal experience supports this. Throw a bunch of critters at me with low AC and I'll clean house. Throw something with enough AC to slow down the fighters and I drop the TWF as it just doesn't pay off. The penalties rack up quickly and Monks don't do a lot of damage. Factor in 3.5 damage reduction and it's not that effective. I see no reason why it should be 'illegal', but I also wouldn't recommend going down that path. [/QUOTE]
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Flurry of Blows and Two-Weapon Fighting
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