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D&D Older Editions, OSR, & D&D Variants
Flurry of Misses 3.5?
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<blockquote data-quote="EyeontheMountain" data-source="post: 3480297" data-attributes="member: 32338"><p>Well even swordsages DO like to actually hit with thier strikes. </p><p></p><p>Monks have gotten better with hitting, and they have gotten better manouverability. However, with the ToB changing the dynamics of combat, I wonder how monks will fare when they cannot get a full attack and their flurry gets to be more useless.</p><p></p><p>That is what I have noticed and liked about Tome of Battle. With only one attack a round, on average, there is far more manouver in the game. In our game now, we have two TOB guys and a scout, so it is rare that anyone ends a turn in the same square they started in. Or even within 5 feet of where they started.</p><p></p><p>It is having an impact on how we play, and I like it. The realities of high level combat requiring no/little movement was so boring. I took to calling melee types potted plants, heh</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3480297, member: 32338"] Well even swordsages DO like to actually hit with thier strikes. Monks have gotten better with hitting, and they have gotten better manouverability. However, with the ToB changing the dynamics of combat, I wonder how monks will fare when they cannot get a full attack and their flurry gets to be more useless. That is what I have noticed and liked about Tome of Battle. With only one attack a round, on average, there is far more manouver in the game. In our game now, we have two TOB guys and a scout, so it is rare that anyone ends a turn in the same square they started in. Or even within 5 feet of where they started. It is having an impact on how we play, and I like it. The realities of high level combat requiring no/little movement was so boring. I took to calling melee types potted plants, heh [/QUOTE]
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Flurry of Misses 3.5?
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