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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4083904" data-attributes="member: 1068"><p>What I don't understand about the Fly spell changes and the Eladrin Teleport ability is that they seem to be moving the game in opposite directions.</p><p></p><p>I totally support making Fly a higher level power. I have run 3E with fly house-ruled to a caster-only 4th level spell for years, and my PCs still take it as soon as they can. It's boring for me as a GM when I try to use terrain to make an interesting tactical challenge, but fly can totally negate it.</p><p></p><p>Scratch that, there's no _reason_ for a 3E GM to try to use terrain to make an interesting challenge, because he's just selectively screwing a subset of the PCs (the ones who can't fly).</p><p></p><p></p><p>On the other hand, I absolutely hate the low level teleport effects. Teleportation has always been portrayed as big, flashy, hard magic, in D&D, and in every other RPG I have played. I will not run a game where the PCs teleport around the map at level 1, 3, or 5, and if I can't house rule 4E to make this work in a clean fashion, well, I won't play 4E. </p><p></p><p>Besides being counter to the existing genre conventions, low-level Teleport is bad because it works against the goal of having terrain be important on the battlefield.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4083904, member: 1068"] What I don't understand about the Fly spell changes and the Eladrin Teleport ability is that they seem to be moving the game in opposite directions. I totally support making Fly a higher level power. I have run 3E with fly house-ruled to a caster-only 4th level spell for years, and my PCs still take it as soon as they can. It's boring for me as a GM when I try to use terrain to make an interesting tactical challenge, but fly can totally negate it. Scratch that, there's no _reason_ for a 3E GM to try to use terrain to make an interesting challenge, because he's just selectively screwing a subset of the PCs (the ones who can't fly). On the other hand, I absolutely hate the low level teleport effects. Teleportation has always been portrayed as big, flashy, hard magic, in D&D, and in every other RPG I have played. I will not run a game where the PCs teleport around the map at level 1, 3, or 5, and if I can't house rule 4E to make this work in a clean fashion, well, I won't play 4E. Besides being counter to the existing genre conventions, low-level Teleport is bad because it works against the goal of having terrain be important on the battlefield. Ken [/QUOTE]
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