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<blockquote data-quote="green slime" data-source="post: 4084001" data-attributes="member: 1325"><p>Shucks, I'm pretty anti-4e, but some of the comments in here regarding this minor change are pretty scathing!</p><p></p><p>For one thing, I think it is excellent to scale back <em>fly</em> from 3.x. <em>Fly</em> has always been one of my pet peeves, and it wasn't because of any lame "drop the boulder" tactics. The problem with many of the 3.x low level magical abilities was that they completely bypassed other cool encounters and character abilities (In <em>fly</em>'s case Climb, Jump, Rope Use), 3.x <em>fly</em> has the added advantage to lasting an extraordinary length of time, and providing vastly increased combat speed.</p><p></p><p>IMO, it is a needed change. I house-ruled <em>fly</em> a long time ago. But I've been pretty savage towards a lot of spells.</p><p></p><p>There are a lot of other changes which I despise, but this is not one of them.</p></blockquote><p></p>
[QUOTE="green slime, post: 4084001, member: 1325"] Shucks, I'm pretty anti-4e, but some of the comments in here regarding this minor change are pretty scathing! For one thing, I think it is excellent to scale back [i]fly[/i] from 3.x. [i]Fly[/i] has always been one of my pet peeves, and it wasn't because of any lame "drop the boulder" tactics. The problem with many of the 3.x low level magical abilities was that they completely bypassed other cool encounters and character abilities (In [i]fly[/i]'s case Climb, Jump, Rope Use), 3.x [i]fly[/i] has the added advantage to lasting an extraordinary length of time, and providing vastly increased combat speed. IMO, it is a needed change. I house-ruled [i]fly[/i] a long time ago. But I've been pretty savage towards a lot of spells. There are a lot of other changes which I despise, but this is not one of them. [/QUOTE]
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