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Fly Skill
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<blockquote data-quote="Khaalis" data-source="post: 732994" data-attributes="member: 2167"><p>Overall, its actually not a "horrible" idea to introduce a Flying skill for those with Natural Flight, but I think it can be done better with existing skills</p><p></p><p><strong>Logic and Reasoning as to why it isn't a bad idea:</strong></p><p></p><p>"<strong>Swim:</strong> (<u>Monster Manual</u>) A creature with a swim speed can move through water at the listed speed without making Swim checks. It gains a +8 racial bonus to any Swim check to perform some special action or avoid a hazard. The creature always can choose to take 10, even if rushed or threatened when swimming. Creatures can use the run action while swimming, provided they swim in a straight line."</p><p></p><p>So following this example you could do the same with a Fly Skill.</p><p></p><p></p><p><strong> Arguments for Using Existing Skills:</strong></p><p></p><p>Granted Fly already lists the information for "Run" and grants a Maneuverability class.</p><p></p><p>Technically you could just substitute a Tumble check to cover the "<strong>perform some special action or avoid a hazard</strong>" clause, and grant all Natural Fliers a +8 racial bonus to Tumble checks performed in the air, and allow them to take 10 on the Tumble check.</p><p></p><p>OR ... If you really want to get "<em>Particular</em>" you could base the racial Tumble bonus on Maneuverability class.</p><p></p><p>Clumsy +0</p><p>Poor +2</p><p>Average +4</p><p>Good +8</p><p>Perfect +12</p><p></p><p>This last example is what I use in my games with natural fliers like Avariel (Winged Elves): Tumble checks for avoidance in the air at the listed bonus for their Maneuverability class, and grant the ability to take 10 in most cases (not if caught totally by surprise).</p></blockquote><p></p>
[QUOTE="Khaalis, post: 732994, member: 2167"] Overall, its actually not a "horrible" idea to introduce a Flying skill for those with Natural Flight, but I think it can be done better with existing skills [b]Logic and Reasoning as to why it isn't a bad idea:[/b] "[b]Swim:[/b] ([u]Monster Manual[/u]) A creature with a swim speed can move through water at the listed speed without making Swim checks. It gains a +8 racial bonus to any Swim check to perform some special action or avoid a hazard. The creature always can choose to take 10, even if rushed or threatened when swimming. Creatures can use the run action while swimming, provided they swim in a straight line." So following this example you could do the same with a Fly Skill. [b] Arguments for Using Existing Skills:[/b] Granted Fly already lists the information for "Run" and grants a Maneuverability class. Technically you could just substitute a Tumble check to cover the "[b]perform some special action or avoid a hazard[/b]" clause, and grant all Natural Fliers a +8 racial bonus to Tumble checks performed in the air, and allow them to take 10 on the Tumble check. OR ... If you really want to get "[i]Particular[/i]" you could base the racial Tumble bonus on Maneuverability class. Clumsy +0 Poor +2 Average +4 Good +8 Perfect +12 This last example is what I use in my games with natural fliers like Avariel (Winged Elves): Tumble checks for avoidance in the air at the listed bonus for their Maneuverability class, and grant the ability to take 10 in most cases (not if caught totally by surprise). [/QUOTE]
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