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Community
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Fly spell and Unconsciousness
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<blockquote data-quote="frankthedm" data-source="post: 2613199" data-attributes="member: 1164"><p>Unless you put rules for sleepwalking into your game, the spell recipent is no longer making use of the fly spell. Down the character goes. "The magic fails slowly" only helps those using the spell.</p><p></p><p><span style="color: Lime">Fly</span></p><p><span style="color: Lime">Transmutation</span></p><p><span style="color: Lime">Level: Sor/Wiz 3, Travel 3 </span></p><p><span style="color: Lime">Components: V, S, F/DF </span></p><p><span style="color: Lime">Casting Time: 1 standard action </span></p><p><span style="color: Lime">Range: Touch </span></p><p><span style="color: Lime">Target: Creature touched </span></p><p><span style="color: Lime">Duration: 1 min./level </span></p><p><span style="color: Lime">Saving Throw: Will negates (harmless) </span></p><p><span style="color: Lime">Spell Resistance: Yes (harmless) </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. <strong><span style="font-size: 12px"><u>Using a fly spell </u></span> requires only as much concentration as walking,</strong> so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Arcane Focus</span></p><p><span style="color: Lime">A wing feather from any bird. </span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2613199, member: 1164"] Unless you put rules for sleepwalking into your game, the spell recipent is no longer making use of the fly spell. Down the character goes. "The magic fails slowly" only helps those using the spell. [COLOR=Lime]Fly Transmutation Level: Sor/Wiz 3, Travel 3 Components: V, S, F/DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. [B][SIZE=3][U]Using a fly spell [/U][/SIZE] requires only as much concentration as walking,[/B] so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field. Arcane Focus A wing feather from any bird. [/COLOR] [/QUOTE]
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Fly spell and Unconsciousness
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