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Fly spell variants
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<blockquote data-quote="Edena_of_Neith" data-source="post: 384536" data-attributes="member: 2020"><p>Hey there folks.</p><p> We all know the Fly spell, which gives you a flight speed of about 30 miles per hour (50 kilometers per hour or so.)</p><p> That is too slow. What we need is a spell that enables truly high powered flight.</p><p></p><p> My inspiration for this is that I am just returned from Cedar Point, and from my first-ever ride on the Millennium 2000.</p><p> This roller coast reaches 315 feet, and has a peak speed of 92 mph.</p><p> More importantly, the coaster maintains speeds of 90 mph or so throughout the entire 2 minute ride.</p><p></p><p> I know that many people have described riding this coaster - my description of it is that it is like being on a rocket that had gone berserk.</p><p></p><p> Now, in Harry Potter, in the Quiddich (is that the right spelling?) Game, the players were definitely going that fast - maybe even over 100 mph, and they were making turns as hard as the Millennium does, or harder.</p><p> Why they did not fly off their broomsticks (for that matter, why they weren't thrown off forcefully even if they were holding on with all their possible strength) is beyond me, but Quiddich and the Millennium seem to have speed and sudden changes in direction in common.</p><p></p><p> Now, what we need in Dungeons and Dragons is a spell that allows the intrepid wizard to rocket around like that.</p><p> A Fly spell that gives a top speed of 100 miles per hour (160 to 170 kilometers per hour), super manueverability (in 2nd edition terms, Maneuverability Class A), and the ability to suddenly accelerate and decelerate from not moving to full speed, or from full speed to not moving, in a single (3rd edition, 6 second) round.</p><p> Plus, the ability to hover at will.</p><p></p><p> Such a spell should have been around long ago, but I have never seen one.</p><p> I would put a spell of this level of power at about 5th level.</p><p></p><p> There should be a 6th level variant that allows speeds up to 200 miles per hour.</p><p> There should be a 7th level variant that allows speeds up to 300 miles per hour.</p><p> There should be an 8th level variant that allows speeds up to 400 miles per hour.</p><p></p><p> And there should be a 9th level variant that allows speeds up to 600 miles per hour.</p><p></p><p> Supersonic speeds should be possible with 10th level spells, of course.</p><p></p><p> So, what's your take on this matter?</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 384536, member: 2020"] Hey there folks. We all know the Fly spell, which gives you a flight speed of about 30 miles per hour (50 kilometers per hour or so.) That is too slow. What we need is a spell that enables truly high powered flight. My inspiration for this is that I am just returned from Cedar Point, and from my first-ever ride on the Millennium 2000. This roller coast reaches 315 feet, and has a peak speed of 92 mph. More importantly, the coaster maintains speeds of 90 mph or so throughout the entire 2 minute ride. I know that many people have described riding this coaster - my description of it is that it is like being on a rocket that had gone berserk. Now, in Harry Potter, in the Quiddich (is that the right spelling?) Game, the players were definitely going that fast - maybe even over 100 mph, and they were making turns as hard as the Millennium does, or harder. Why they did not fly off their broomsticks (for that matter, why they weren't thrown off forcefully even if they were holding on with all their possible strength) is beyond me, but Quiddich and the Millennium seem to have speed and sudden changes in direction in common. Now, what we need in Dungeons and Dragons is a spell that allows the intrepid wizard to rocket around like that. A Fly spell that gives a top speed of 100 miles per hour (160 to 170 kilometers per hour), super manueverability (in 2nd edition terms, Maneuverability Class A), and the ability to suddenly accelerate and decelerate from not moving to full speed, or from full speed to not moving, in a single (3rd edition, 6 second) round. Plus, the ability to hover at will. Such a spell should have been around long ago, but I have never seen one. I would put a spell of this level of power at about 5th level. There should be a 6th level variant that allows speeds up to 200 miles per hour. There should be a 7th level variant that allows speeds up to 300 miles per hour. There should be an 8th level variant that allows speeds up to 400 miles per hour. And there should be a 9th level variant that allows speeds up to 600 miles per hour. Supersonic speeds should be possible with 10th level spells, of course. So, what's your take on this matter? [/QUOTE]
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