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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fly spell variants
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<blockquote data-quote="RogerBacon" data-source="post: 387204" data-attributes="member: 7410"><p>I think all flying speeds should be faster than they are in third edition. The most pathetic flying speed I ever saw was the Dragon Disciple from Tomb and Blood. The guy could fly at the same speed as a human can walk. When one of my players thought he was so cool because he could fly we pointed out ot him that he was actually falling behind the rest of the party because he only moved at half pace while gaining altitude.</p><p></p><p>The minimum flight speed should be at least double a human walking speed and the number should go up from there. To determine the level of a spell for flight, one has to ask, “What is the purpose of flying?” If the purpose is to get somewhere fast then 4th level should be the most expensive spell available because at 5th level you get teleport. Nothing gets you there faster than teleport.</p><p></p><p>If the purpose of flight spells is to give a combat advantage, then top speed really doesn’t matter as long as you can move faster than your opponent. Maneuverability is more important. Perhaps instead of giving a high top speed of several hundred miles per hour you might consider giving a dodge bonus.</p><p></p><p>If the purpose of flying is purely evasion then perhaps a flight spell that allows you to increase your base rate by sacrificing other options, like the ability to cast spells while moving faster than x1 movement speed.</p><p></p><p>All of the variants described above probably wouldn’t be higher than fifth level, simply because teleport is the ultimate “fly” type spell at fifth level.</p><p></p><p>Roger Bacon</p></blockquote><p></p>
[QUOTE="RogerBacon, post: 387204, member: 7410"] I think all flying speeds should be faster than they are in third edition. The most pathetic flying speed I ever saw was the Dragon Disciple from Tomb and Blood. The guy could fly at the same speed as a human can walk. When one of my players thought he was so cool because he could fly we pointed out ot him that he was actually falling behind the rest of the party because he only moved at half pace while gaining altitude. The minimum flight speed should be at least double a human walking speed and the number should go up from there. To determine the level of a spell for flight, one has to ask, “What is the purpose of flying?” If the purpose is to get somewhere fast then 4th level should be the most expensive spell available because at 5th level you get teleport. Nothing gets you there faster than teleport. If the purpose of flight spells is to give a combat advantage, then top speed really doesn’t matter as long as you can move faster than your opponent. Maneuverability is more important. Perhaps instead of giving a high top speed of several hundred miles per hour you might consider giving a dodge bonus. If the purpose of flying is purely evasion then perhaps a flight spell that allows you to increase your base rate by sacrificing other options, like the ability to cast spells while moving faster than x1 movement speed. All of the variants described above probably wouldn’t be higher than fifth level, simply because teleport is the ultimate “fly” type spell at fifth level. Roger Bacon [/QUOTE]
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Fly spell variants
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