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General Tabletop Discussion
*Pathfinder & Starfinder
Flying and carrying another PC
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<blockquote data-quote="Elethiomel" data-source="post: 4963610" data-attributes="member: 49897"><p>This doesn't work; either character can hold on to the other, so if the transported character is holding on the transporting character still has a standard action. Also, you get an inconsistency with grapple, where it does not cost actions to maintain the grapple. Why is it harder to carry a willing character than to hold on to a struggling enemy?</p><p></p><p>One character transporting another is a big hole in the rules. There's no rules for it (that I have been able to find when things like this has come up in my games) so you do have to make up your own - but making up rules that are consistent with the rest of the game would be good. Using the grapple rules is an option, but a poor one - grappling assumes opposition and has no rules for flying while grappling anyway. I have tended to run it very generously, because I find that going into too much fiddly detail with logistical stuff like transport sucks away game time like nothing else. </p><p></p><p>My ruling has been: Whoever holds on to the other uses both hands (or "all their gripping appendages" for Girallon's blessing, thri-kreen and the like) for this purpose. Other than that both characters have their full round of actions available to use as they please (with the obvious limitations that whoever is holding on can't use their hands for weapons, somatic components, etc. and whoever is being transported can't actually move under their own power while so transported).</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4963610, member: 49897"] This doesn't work; either character can hold on to the other, so if the transported character is holding on the transporting character still has a standard action. Also, you get an inconsistency with grapple, where it does not cost actions to maintain the grapple. Why is it harder to carry a willing character than to hold on to a struggling enemy? One character transporting another is a big hole in the rules. There's no rules for it (that I have been able to find when things like this has come up in my games) so you do have to make up your own - but making up rules that are consistent with the rest of the game would be good. Using the grapple rules is an option, but a poor one - grappling assumes opposition and has no rules for flying while grappling anyway. I have tended to run it very generously, because I find that going into too much fiddly detail with logistical stuff like transport sucks away game time like nothing else. My ruling has been: Whoever holds on to the other uses both hands (or "all their gripping appendages" for Girallon's blessing, thri-kreen and the like) for this purpose. Other than that both characters have their full round of actions available to use as they please (with the obvious limitations that whoever is holding on can't use their hands for weapons, somatic components, etc. and whoever is being transported can't actually move under their own power while so transported). [/QUOTE]
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Flying and carrying another PC
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