Blair Goatsblood
First Post
[FONT="]NIGHTWING[/FONT][FONT="][/FONT]
[FONT="] [/FONT]
[FONT="]This being looks much like slender, yet muscular, hairless male human with lustrous ebony skin. Great membranous wings rise behind its shoulders, and its head has smooth black horns, long pointed horns, crimson orbs for eyes, and handsome facial features that are manlike yet patherish. It is clad in a simple dark leather loinclout.[/FONT]
[FONT="] [/FONT]
[FONT="]Nightwings inhabit worlds and planes of shadow and night, dwelling in towering basalt spires. Usually the only entrances to their domiciles are high above ground level. They ingest blood for sustenance, preferring it to be of humanoid origin. They keep great herds of humanoid “cattle” imprisoned in chambers deep below their towers. Such wretches subsist on a phosphorescent slimy fungus that is cultivated in their prisons. Nighwings find such fare bland, however, and greatly prefer the flavor of blood from “free range” sources, the more attractive the “donor,” the better.[/FONT]
[FONT="] [/FONT]
[FONT="]Lore[/FONT]
[FONT="]A character will know the following knowledge with a successful Arcana check:[/FONT]
[FONT="]DC 15:[/FONT][FONT="] Nightwings feel intense pain and lose much of their power when exposed to sunlight.[/FONT]
[FONT="] [/FONT]
[FONT="]Encounter Groups[/FONT]
[FONT="]Nightwings infrequently ally themselves with vampires. On rare occasions they have served powerful sorcerers and demons.[/FONT]
[FONT="] [/FONT]
[FONT="]
[/FONT] [FONT="]Nightwing Nighthunter[/FONT][FONT="][/FONT]
[FONT="] [/FONT]
[FONT="]6th Level Skirmisher[/FONT]
[FONT="]Medium Shadow Humanoid; XP 250[/FONT]
[FONT="]Initiative[/FONT][FONT="] +9; Senses Perception +8, low-light vision, [/FONT]
[FONT="]blindsense 10[/FONT]
[FONT="]HP[/FONT][FONT="] 70; Bloodied 35[/FONT]
[FONT="]AC[/FONT][FONT="] 20; Fortitude 19; Reflex 20; Will 17[/FONT]
[FONT="]Vulnerable[/FONT][FONT="] 5 radiant[/FONT]
[FONT="]Speed [/FONT][FONT="]6; Fly 8; [/FONT][FONT="]Overland[/FONT][FONT="] Flight 12[/FONT]
[FONT="][melee basic] Black Iron Cudgel (standard; at-will) * [/FONT]
[FONT="]Weapon[/FONT][FONT="][/FONT]
[FONT="]+11 vs. AC; 1d6+4 damage; on a critical, target is dazed until the end of its next turn.[/FONT]
[FONT="][melee] Strike to the [/FONT][FONT="]Temple[/FONT][FONT="] (standard; encounter) * [/FONT]
[FONT="]Weapon[/FONT]
[FONT="] [/FONT][FONT="]+11 vs. AC; 3d6+4; target is stunned (save ends).[/FONT]
[FONT="][melee] Grab (standard; at-will) [/FONT]
[FONT="] +9 vs. Reflex; target is grabbed until escape.[/FONT]
[FONT="][melee] Wrestle (standard; standard sustain; target must [/FONT]
[FONT="]be bloodied as well as immobilized or stunned)[/FONT]
[FONT="]+9 vs. Fortitude; target is restrained until it escapes the grab or the nighthunter stops sustaining wrestle.[/FONT]
[FONT="][melee] Nerve Blocks (move; target must be restrained; [/FONT]
[FONT="]recharge 4-6)[/FONT]
[FONT="]+9 vs. Fortitude; target is helpless and stunned (save ends both). [/FONT]
[FONT="][melee] Feed (standard; target must be helpless or [/FONT]
[FONT="]restrained)[/FONT]
[FONT="]+9 vs. AC; 1d4+4 damage, the target loses 1 healing surge, and the nighthunter either regains 5 hit points or gains 5 temporary hit points.[/FONT]
[FONT="]Winged Pounce[/FONT][FONT="] (standard; must be able to fly; recharge 5-[/FONT]
[FONT="]6)[/FONT]
[FONT="]The nighhunter shifts 8 squares and can make an attack at either the beginning or end of the movement.[/FONT]
[FONT="]Black Winds[/FONT]
[FONT="]If the nighthunter flies at least 4 squares on its turn gains a +2 bonus to all defense until the beginning of its next turn.[/FONT]
[FONT="]The Sun! It Burns![/FONT]
[FONT="]If the nighthunter is exposed to sunlight it is unable to fly and is dazed and weakened until the end of its next turn.[/FONT]
[FONT="]Alignment[/FONT][FONT="] Evil; Languages Common[/FONT]
[FONT="]Skills[/FONT][FONT="] Stealth +13[/FONT]
[FONT="]Str [/FONT][FONT="]18 (+7) Dex 20 (+8) [/FONT][FONT="]Wis[/FONT][FONT="] 10 (+3)[/FONT]
[FONT="]Con[/FONT][FONT="] 12 (+4) Int 11 (+3) Cha 13 (+4)[/FONT]
[FONT="]Equipment [/FONT][FONT="]black iron cudgel, 50’ silk rope[/FONT]
[FONT="] [/FONT]
[FONT="]Tactics[/FONT][FONT="][/FONT]
[FONT="]Nighhunters seek to ambush their victims, using winged pounce to wear down their prey while avoiding their attacks, until a foe is bloodied, at which point they unleash first their strike to the temple, than grab if the stun attempt is unsuccessful. Then they will use wrestle and nerve blocks before tying up their helpless foe.[/FONT]
[FONT="] [/FONT]
[FONT="]This being looks much like slender, yet muscular, hairless male human with lustrous ebony skin. Great membranous wings rise behind its shoulders, and its head has smooth black horns, long pointed horns, crimson orbs for eyes, and handsome facial features that are manlike yet patherish. It is clad in a simple dark leather loinclout.[/FONT]
[FONT="] [/FONT]
[FONT="]Nightwings inhabit worlds and planes of shadow and night, dwelling in towering basalt spires. Usually the only entrances to their domiciles are high above ground level. They ingest blood for sustenance, preferring it to be of humanoid origin. They keep great herds of humanoid “cattle” imprisoned in chambers deep below their towers. Such wretches subsist on a phosphorescent slimy fungus that is cultivated in their prisons. Nighwings find such fare bland, however, and greatly prefer the flavor of blood from “free range” sources, the more attractive the “donor,” the better.[/FONT]
[FONT="] [/FONT]
[FONT="]Lore[/FONT]
[FONT="]A character will know the following knowledge with a successful Arcana check:[/FONT]
[FONT="]DC 15:[/FONT][FONT="] Nightwings feel intense pain and lose much of their power when exposed to sunlight.[/FONT]
[FONT="] [/FONT]
[FONT="]Encounter Groups[/FONT]
[FONT="]Nightwings infrequently ally themselves with vampires. On rare occasions they have served powerful sorcerers and demons.[/FONT]
[FONT="] [/FONT]
[FONT="]
[/FONT] [FONT="]Nightwing Nighthunter[/FONT][FONT="][/FONT]
[FONT="] [/FONT]
[FONT="]6th Level Skirmisher[/FONT]
[FONT="]Medium Shadow Humanoid; XP 250[/FONT]
[FONT="]Initiative[/FONT][FONT="] +9; Senses Perception +8, low-light vision, [/FONT]
[FONT="]blindsense 10[/FONT]
[FONT="]HP[/FONT][FONT="] 70; Bloodied 35[/FONT]
[FONT="]AC[/FONT][FONT="] 20; Fortitude 19; Reflex 20; Will 17[/FONT]
[FONT="]Vulnerable[/FONT][FONT="] 5 radiant[/FONT]
[FONT="]Speed [/FONT][FONT="]6; Fly 8; [/FONT][FONT="]Overland[/FONT][FONT="] Flight 12[/FONT]
[FONT="][melee basic] Black Iron Cudgel (standard; at-will) * [/FONT]
[FONT="]Weapon[/FONT][FONT="][/FONT]
[FONT="]+11 vs. AC; 1d6+4 damage; on a critical, target is dazed until the end of its next turn.[/FONT]
[FONT="][melee] Strike to the [/FONT][FONT="]Temple[/FONT][FONT="] (standard; encounter) * [/FONT]
[FONT="]Weapon[/FONT]
[FONT="] [/FONT][FONT="]+11 vs. AC; 3d6+4; target is stunned (save ends).[/FONT]
[FONT="][melee] Grab (standard; at-will) [/FONT]
[FONT="] +9 vs. Reflex; target is grabbed until escape.[/FONT]
[FONT="][melee] Wrestle (standard; standard sustain; target must [/FONT]
[FONT="]be bloodied as well as immobilized or stunned)[/FONT]
[FONT="]+9 vs. Fortitude; target is restrained until it escapes the grab or the nighthunter stops sustaining wrestle.[/FONT]
[FONT="][melee] Nerve Blocks (move; target must be restrained; [/FONT]
[FONT="]recharge 4-6)[/FONT]
[FONT="]+9 vs. Fortitude; target is helpless and stunned (save ends both). [/FONT]
[FONT="][melee] Feed (standard; target must be helpless or [/FONT]
[FONT="]restrained)[/FONT]
[FONT="]+9 vs. AC; 1d4+4 damage, the target loses 1 healing surge, and the nighthunter either regains 5 hit points or gains 5 temporary hit points.[/FONT]
[FONT="]Winged Pounce[/FONT][FONT="] (standard; must be able to fly; recharge 5-[/FONT]
[FONT="]6)[/FONT]
[FONT="]The nighhunter shifts 8 squares and can make an attack at either the beginning or end of the movement.[/FONT]
[FONT="]Black Winds[/FONT]
[FONT="]If the nighthunter flies at least 4 squares on its turn gains a +2 bonus to all defense until the beginning of its next turn.[/FONT]
[FONT="]The Sun! It Burns![/FONT]
[FONT="]If the nighthunter is exposed to sunlight it is unable to fly and is dazed and weakened until the end of its next turn.[/FONT]
[FONT="]Alignment[/FONT][FONT="] Evil; Languages Common[/FONT]
[FONT="]Skills[/FONT][FONT="] Stealth +13[/FONT]
[FONT="]Str [/FONT][FONT="]18 (+7) Dex 20 (+8) [/FONT][FONT="]Wis[/FONT][FONT="] 10 (+3)[/FONT]
[FONT="]Con[/FONT][FONT="] 12 (+4) Int 11 (+3) Cha 13 (+4)[/FONT]
[FONT="]Equipment [/FONT][FONT="]black iron cudgel, 50’ silk rope[/FONT]
[FONT="] [/FONT]
[FONT="]Tactics[/FONT][FONT="][/FONT]
[FONT="]Nighhunters seek to ambush their victims, using winged pounce to wear down their prey while avoiding their attacks, until a foe is bloodied, at which point they unleash first their strike to the temple, than grab if the stun attempt is unsuccessful. Then they will use wrestle and nerve blocks before tying up their helpless foe.[/FONT]


