Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flying blood-drinkers from the shadow worlds...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blair Goatsblood" data-source="post: 4396096" data-attributes="member: 29730"><p><strong>[FONT=&quot]NIGHTWING[/FONT]</strong>[FONT=&quot][/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <em>[FONT=&quot]This being looks much like slender, yet muscular, hairless male human with lustrous ebony skin. Great membranous wings rise behind its shoulders, and its head has smooth black horns, long pointed horns, crimson orbs for eyes, and handsome facial features that are manlike yet patherish. It is clad in a simple dark leather loinclout.[/FONT]</em></p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]Nightwings inhabit worlds and planes of shadow and night, dwelling in towering basalt spires. Usually the only entrances to their domiciles are high above ground level. They ingest blood for sustenance, preferring it to be of humanoid origin. They keep great herds of humanoid “cattle” imprisoned in chambers deep below their towers. Such wretches subsist on a phosphorescent slimy fungus that is cultivated in their prisons. Nighwings find such fare bland, however, and greatly prefer the flavor of blood from “free range” sources, the more attractive the “donor,” the better.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Lore[/FONT]</strong></p><p> [FONT=&quot]A character will know the following knowledge with a successful Arcana check:[/FONT]</p><p> <strong>[FONT=&quot]DC 15:[/FONT]</strong>[FONT=&quot] Nightwings feel intense pain and lose much of their power when exposed to sunlight.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Encounter Groups[/FONT]</strong></p><p> [FONT=&quot]Nightwings infrequently ally themselves with vampires. On rare occasions they have served powerful sorcerers and demons.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]</strong></p><p> <strong>[/FONT]</strong> <strong>[FONT=&quot]Nightwing Nighthunter[/FONT]</strong><strong>[FONT=&quot][/FONT]</strong></p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]6th Level Skirmisher[/FONT]</strong></p><p> [FONT=&quot]Medium Shadow Humanoid; XP 250[/FONT]</p><p> <strong>[FONT=&quot]Initiative[/FONT]</strong>[FONT=&quot] +9; <strong>Senses</strong> Perception +8, low-light vision, [/FONT]</p><p> [FONT=&quot]blindsense 10[/FONT]</p><p> <strong>[FONT=&quot]HP[/FONT]</strong>[FONT=&quot] 70;<strong> Bloodied </strong>35[/FONT]</p><p> <strong>[FONT=&quot]AC[/FONT]</strong>[FONT=&quot] 20; <strong>Fortitude </strong>19; <strong>Reflex </strong>20<strong>; </strong>Will 17[/FONT]</p><p> <strong>[FONT=&quot]Vulnerable[/FONT]</strong>[FONT=&quot] 5 radiant[/FONT]</p><p> <strong>[FONT=&quot]Speed [/FONT]</strong>[FONT=&quot]6; Fly 8; [/FONT][FONT=&quot]Overland[/FONT][FONT=&quot] Flight 12[/FONT]</p><p> [FONT=&quot][melee basic] <strong>Black Iron Cudgel</strong> (standard; at-will<strong>) * </strong>[/FONT]</p><p> <strong>[FONT=&quot]Weapon[/FONT]</strong>[FONT=&quot][/FONT]</p><p> [FONT=&quot]+11 vs. AC; 1d6+4 damage; on a critical, target is dazed until the end of its next turn.[/FONT]</p><p> [FONT=&quot][melee] <strong>Strike to the </strong>[/FONT]<strong>[FONT=&quot]Temple[/FONT]</strong>[FONT=&quot] (standard; encounter) <strong>* </strong>[/FONT]</p><p> <strong>[FONT=&quot]Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot] [/FONT]</strong>[FONT=&quot]+11 vs. AC; 3d6+4; target is stunned (save ends).[/FONT]</p><p> [FONT=&quot][melee] <strong>Grab</strong> (standard; at-will) [/FONT]</p><p> [FONT=&quot] +9 vs. Reflex; target is grabbed until escape.[/FONT]</p><p> [FONT=&quot][melee] <strong>Wrestle</strong> (standard; standard sustain; target must [/FONT]</p><p> [FONT=&quot]be bloodied as well as immobilized or stunned)[/FONT]</p><p> [FONT=&quot]+9 vs. Fortitude; target is restrained until it escapes the grab or the nighthunter stops sustaining <em>wrestle.</em>[/FONT]</p><p> [FONT=&quot][melee] <strong>Nerve Blocks</strong> (move; target must be restrained; [/FONT]</p><p> [FONT=&quot]recharge 4-6)[/FONT]</p><p> [FONT=&quot]+9 vs. Fortitude; target is helpless and stunned (save ends both). [/FONT]</p><p> [FONT=&quot][melee] <strong>Feed</strong> (standard; target must be helpless or [/FONT]</p><p> [FONT=&quot]restrained)[/FONT]</p><p> [FONT=&quot]+9 vs. AC; 1d4+4 damage, the target loses 1 healing surge, and the nighthunter either regains 5 hit points or gains 5 temporary hit points.[/FONT]</p><p> <strong>[FONT=&quot]Winged Pounce[/FONT]</strong>[FONT=&quot] (standard; must be able to fly; recharge 5-[/FONT]</p><p> [FONT=&quot]6)[/FONT]</p><p> [FONT=&quot]The nighhunter shifts 8 squares and can make an attack at either the beginning or end of the movement.[/FONT]</p><p> <strong>[FONT=&quot]Black Winds[/FONT]</strong></p><p> [FONT=&quot]If the nighthunter flies at least 4 squares on its turn gains a +2 bonus to all defense until the beginning of its next turn.[/FONT]</p><p> <strong>[FONT=&quot]The Sun! It Burns![/FONT]</strong></p><p> [FONT=&quot]If the nighthunter is exposed to sunlight it is unable to fly and is dazed and weakened until the end of its next turn.[/FONT]</p><p> <strong>[FONT=&quot]Alignment[/FONT]</strong>[FONT=&quot] Evil; <strong>Languages</strong> Common[/FONT]</p><p> <strong>[FONT=&quot]Skills[/FONT]</strong>[FONT=&quot] Stealth +13[/FONT]</p><p> <strong>[FONT=&quot]Str [/FONT]</strong>[FONT=&quot]18 (+7) <strong>Dex</strong> 20 (+8) [/FONT]<strong>[FONT=&quot]Wis[/FONT]</strong>[FONT=&quot] 10 (+3)[/FONT]</p><p> <strong>[FONT=&quot]Con[/FONT]</strong>[FONT=&quot] 12 (+4) <strong>Int</strong> 11 (+3) <strong>Cha</strong> 13 (+4)[/FONT]</p><p> <strong>[FONT=&quot]Equipment [/FONT]</strong>[FONT=&quot]black iron cudgel, 50’ silk rope[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Tactics[/FONT]</strong>[FONT=&quot][/FONT]</p><p> [FONT=&quot]Nighhunters seek to ambush their victims, using <em>winged pounce</em> to wear down their prey while avoiding their attacks, until a foe is bloodied, at which point they unleash first their <em>strike to the temple</em>, than grab if the stun attempt is unsuccessful. Then they will use <em>wrestle</em> and <em>nerve blocks</em> before tying up their helpless foe.[/FONT]</p></blockquote><p></p>
[QUOTE="Blair Goatsblood, post: 4396096, member: 29730"] [B][FONT="]NIGHTWING[/FONT][/B][FONT="][/FONT] [FONT="] [/FONT] [I][FONT="]This being looks much like slender, yet muscular, hairless male human with lustrous ebony skin. Great membranous wings rise behind its shoulders, and its head has smooth black horns, long pointed horns, crimson orbs for eyes, and handsome facial features that are manlike yet patherish. It is clad in a simple dark leather loinclout.[/FONT][/I] [FONT="] [/FONT] [FONT="]Nightwings inhabit worlds and planes of shadow and night, dwelling in towering basalt spires. Usually the only entrances to their domiciles are high above ground level. They ingest blood for sustenance, preferring it to be of humanoid origin. They keep great herds of humanoid “cattle” imprisoned in chambers deep below their towers. Such wretches subsist on a phosphorescent slimy fungus that is cultivated in their prisons. Nighwings find such fare bland, however, and greatly prefer the flavor of blood from “free range” sources, the more attractive the “donor,” the better.[/FONT] [FONT="] [/FONT] [B][FONT="]Lore[/FONT][/B] [FONT="]A character will know the following knowledge with a successful Arcana check:[/FONT] [B][FONT="]DC 15:[/FONT][/B][FONT="] Nightwings feel intense pain and lose much of their power when exposed to sunlight.[/FONT] [FONT="] [/FONT] [B][FONT="]Encounter Groups[/FONT][/B] [FONT="]Nightwings infrequently ally themselves with vampires. On rare occasions they have served powerful sorcerers and demons.[/FONT] [FONT="] [/FONT] [B][FONT="] [/FONT][/B] [B][FONT="]Nightwing Nighthunter[/FONT][/B][B][FONT="][/FONT][/B] [FONT="] [/FONT] [B][FONT="]6th Level Skirmisher[/FONT][/B] [FONT="]Medium Shadow Humanoid; XP 250[/FONT] [B][FONT="]Initiative[/FONT][/B][FONT="] +9; [B]Senses[/B] Perception +8, low-light vision, [/FONT] [FONT="]blindsense 10[/FONT] [B][FONT="]HP[/FONT][/B][FONT="] 70;[B] Bloodied [/B]35[/FONT] [B][FONT="]AC[/FONT][/B][FONT="] 20; [B]Fortitude [/B]19; [B]Reflex [/B]20[B]; [/B]Will 17[/FONT] [B][FONT="]Vulnerable[/FONT][/B][FONT="] 5 radiant[/FONT] [B][FONT="]Speed [/FONT][/B][FONT="]6; Fly 8; [/FONT][FONT="]Overland[/FONT][FONT="] Flight 12[/FONT] [FONT="][melee basic] [B]Black Iron Cudgel[/B] (standard; at-will[B]) * [/B][/FONT] [B][FONT="]Weapon[/FONT][/B][FONT="][/FONT] [FONT="]+11 vs. AC; 1d6+4 damage; on a critical, target is dazed until the end of its next turn.[/FONT] [FONT="][melee] [B]Strike to the [/B][/FONT][B][FONT="]Temple[/FONT][/B][FONT="] (standard; encounter) [B]* [/B][/FONT] [B][FONT="]Weapon[/FONT][/B] [B][FONT="] [/FONT][/B][FONT="]+11 vs. AC; 3d6+4; target is stunned (save ends).[/FONT] [FONT="][melee] [B]Grab[/B] (standard; at-will) [/FONT] [FONT="] +9 vs. Reflex; target is grabbed until escape.[/FONT] [FONT="][melee] [B]Wrestle[/B] (standard; standard sustain; target must [/FONT] [FONT="]be bloodied as well as immobilized or stunned)[/FONT] [FONT="]+9 vs. Fortitude; target is restrained until it escapes the grab or the nighthunter stops sustaining [I]wrestle.[/I][/FONT] [FONT="][melee] [B]Nerve Blocks[/B] (move; target must be restrained; [/FONT] [FONT="]recharge 4-6)[/FONT] [FONT="]+9 vs. Fortitude; target is helpless and stunned (save ends both). [/FONT] [FONT="][melee] [B]Feed[/B] (standard; target must be helpless or [/FONT] [FONT="]restrained)[/FONT] [FONT="]+9 vs. AC; 1d4+4 damage, the target loses 1 healing surge, and the nighthunter either regains 5 hit points or gains 5 temporary hit points.[/FONT] [B][FONT="]Winged Pounce[/FONT][/B][FONT="] (standard; must be able to fly; recharge 5-[/FONT] [FONT="]6)[/FONT] [FONT="]The nighhunter shifts 8 squares and can make an attack at either the beginning or end of the movement.[/FONT] [B][FONT="]Black Winds[/FONT][/B] [FONT="]If the nighthunter flies at least 4 squares on its turn gains a +2 bonus to all defense until the beginning of its next turn.[/FONT] [B][FONT="]The Sun! It Burns![/FONT][/B] [FONT="]If the nighthunter is exposed to sunlight it is unable to fly and is dazed and weakened until the end of its next turn.[/FONT] [B][FONT="]Alignment[/FONT][/B][FONT="] Evil; [B]Languages[/B] Common[/FONT] [B][FONT="]Skills[/FONT][/B][FONT="] Stealth +13[/FONT] [B][FONT="]Str [/FONT][/B][FONT="]18 (+7) [B]Dex[/B] 20 (+8) [/FONT][B][FONT="]Wis[/FONT][/B][FONT="] 10 (+3)[/FONT] [B][FONT="]Con[/FONT][/B][FONT="] 12 (+4) [B]Int[/B] 11 (+3) [B]Cha[/B] 13 (+4)[/FONT] [B][FONT="]Equipment [/FONT][/B][FONT="]black iron cudgel, 50’ silk rope[/FONT] [FONT="] [/FONT] [B][FONT="]Tactics[/FONT][/B][FONT="][/FONT] [FONT="]Nighhunters seek to ambush their victims, using [I]winged pounce[/I] to wear down their prey while avoiding their attacks, until a foe is bloodied, at which point they unleash first their [I]strike to the temple[/I], than grab if the stun attempt is unsuccessful. Then they will use [I]wrestle[/I] and [I]nerve blocks[/I] before tying up their helpless foe.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flying blood-drinkers from the shadow worlds...
Top