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Flying Buffalo's Legacy - Part 1: Play by Mail
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<blockquote data-quote="talien" data-source="post: 7702184" data-attributes="member: 3285"><p>The history of tabletop role-playing games is often dominated by<em> Dungeons & Dragons</em> and companies who hold brand licenses. But there is another company that created not one but three types of new games: Flying Buffalo. In this series we take a look at each of these innovations and how they influenced the game industry. For Flying Buffalo, it all begins with play-by-mail.</p><p></p><p style="text-align: center">[ATTACH=full]113556[/ATTACH]</p> <p style="text-align: center"></p><p>[PRBREAK][/PRBREAK][h=3]<strong>The Origins of Play-by-Mail</strong>[/h]Playing games with another player at a distance have been in existence for as long as there was communication between two parties. Correspondence chess -- in which chess players send each others' moves on a board they replicate at each location -- has been around for centuries. <em> Diplomacy </em>was the only multiplayer play-by-mail game with a referee that was regularly moderated, but not as a business, since the 1960s. But it wasn't until Flying Buffalo got started that play-by-mail games were moderated by computers, allowing considerably more complex games to be played out.</p><p></p><p>Founder Rick Loomis was frustrated playing games like <em>Diplomacy</em>, particularly with how it related to "fog of war" -- keeping players in the dark about each others' locations. So he mad up a new one:</p><p style="margin-left: 20px"></p><p>While serving in the Army, Loomis came up with his answer to the first problem by removing the requirement for a referee:</p><p style="margin-left: 20px"></p><p>The second and third issues were finally tackled by the advent of new technology: Computers.</p><p>[h=3]<strong>The Computer Revolution</strong>[/h]With his new game in hand, Loomis mailed postcards to the play-by-mail ads in Avalon Hill's <em>The General </em>magazine. He soon found that his <em>Nuclear Destruction </em>game had over 200 players in it.</p><p style="margin-left: 20px"></p><p>Back then, using a computer for play-by-mail was revolutionary, as described by Jon Peterson in <em><a href="http://amzn.to/2eGFb8K" target="_blank">Playing at the World</a></em>:</p><p></p><p></p><p>Other companies soon <a href="http://www.agentsofgaming.com/pbm.htm" target="_blank">joined in the fun</a>:</p><p></p><p>Loomis witnessed the rise of an entire industry. Many of those companies failed; in his article, <a href="http://www.flyingbuffalo.com/download/fbq79.pdf" target="_blank">Loomis discusses the challenges of running a PBM company</a>:</p><p></p><p>Loomis uses the slogan "We Created the Play By Mail Industry" because he stakes his claim on being the first person to run a play-by-mail server as a full-time job. Built on that success, Flying Buffalo was incorporated in 1972.</p><p>[h=3]<strong>The Buffalo Takes Off</strong>[/h]Loomis considered incorporating the word "Simulations" into the title of his new company at first, as he described in <a href="http://www.flyingbuffalo.com/download/fbq79.pdf" target="_blank">Flying Buffalo Quarterly #79</a>:</p><p></p><p>Computers continued to influence the development of play-by-mail games with the spread of new communication channels, <a href="http://playbymail.net/pbmwiki/index.php/Main_Page#PBM_Hivemind_-_Where_PBM_Players_Gather" target="_blank">particularly the Internet</a>:</p><p style="margin-left: 20px"></p><p>[h=3]<strong>The RPG Legacy of PBM</strong>[/h]Play-by-mail has several advantages unique to the form: it offers a ready supply of opponents, is easier to schedule due to the asynchronous nature of each turn, and can handle more players than a tabletop game over the span of several years. And yet, it's entirely possible to play a role-playing game in the PBM format, <a href="http://www.rollingthunder.com/WhatisPBM.htm" target="_blank">albeit at a much slower pace</a>.</p><p></p><p>Flying Buffalo was keenly aware of the popularity of <em>Dungeons & Dragons </em>and its impact on play-by-mail. The opportunities seemed endless and, for the right company, potentially lucrative. It turns out that there was a demand for play-by-mail role-playing games, but not everyone was up to the challenge:</p><p style="margin-left: 20px">.</p><p>Play-by-mail <a href="http://playbymail.net/pbmwiki/index.php/Main_Page#PBM_Hivemind_-_Where_PBM_Players_Gather" target="_blank">continues on in a wide variety of formats</a>, with the "mail" replaced by web, email, or even browser-based social games that take place on Twitter:</p><p style="margin-left: 20px"></p><p>The role-playing game revolution was not lost on Loomis. In the next installment we'll look at Flying Buffalo's tabletop RPG innovation...a D&D-inspired game titled <em>Tunnels & Trolls.</em></p><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>SaveSave</strong></span></span></p></blockquote><p></p>
[QUOTE="talien, post: 7702184, member: 3285"] The history of tabletop role-playing games is often dominated by[I] Dungeons & Dragons[/I] and companies who hold brand licenses. But there is another company that created not one but three types of new games: Flying Buffalo. In this series we take a look at each of these innovations and how they influenced the game industry. For Flying Buffalo, it all begins with play-by-mail. [CENTER][ATTACH type="full" alt="nucleardestruction.jpg"]113556[/ATTACH] [/CENTER] [PRBREAK][/PRBREAK][h=3][B]The Origins of Play-by-Mail[/B][/h]Playing games with another player at a distance have been in existence for as long as there was communication between two parties. Correspondence chess -- in which chess players send each others' moves on a board they replicate at each location -- has been around for centuries. [I] Diplomacy [/I]was the only multiplayer play-by-mail game with a referee that was regularly moderated, but not as a business, since the 1960s. But it wasn't until Flying Buffalo got started that play-by-mail games were moderated by computers, allowing considerably more complex games to be played out. Founder Rick Loomis was frustrated playing games like [I]Diplomacy[/I], particularly with how it related to "fog of war" -- keeping players in the dark about each others' locations. So he mad up a new one: [INDENT][/INDENT] While serving in the Army, Loomis came up with his answer to the first problem by removing the requirement for a referee: [INDENT][/INDENT] The second and third issues were finally tackled by the advent of new technology: Computers. [h=3][B]The Computer Revolution[/B][/h]With his new game in hand, Loomis mailed postcards to the play-by-mail ads in Avalon Hill's [I]The General [/I]magazine. He soon found that his [I]Nuclear Destruction [/I]game had over 200 players in it. [INDENT][/INDENT] Back then, using a computer for play-by-mail was revolutionary, as described by Jon Peterson in [I][URL='http://amzn.to/2eGFb8K']Playing at the World[/URL][/I]: Other companies soon [URL='http://www.agentsofgaming.com/pbm.htm']joined in the fun[/URL]: Loomis witnessed the rise of an entire industry. Many of those companies failed; in his article, [URL='http://www.flyingbuffalo.com/download/fbq79.pdf']Loomis discusses the challenges of running a PBM company[/URL]: Loomis uses the slogan "We Created the Play By Mail Industry" because he stakes his claim on being the first person to run a play-by-mail server as a full-time job. Built on that success, Flying Buffalo was incorporated in 1972. [h=3][B]The Buffalo Takes Off[/B][/h]Loomis considered incorporating the word "Simulations" into the title of his new company at first, as he described in [URL='http://www.flyingbuffalo.com/download/fbq79.pdf']Flying Buffalo Quarterly #79[/URL]: Computers continued to influence the development of play-by-mail games with the spread of new communication channels, [URL='http://playbymail.net/pbmwiki/index.php/Main_Page#PBM_Hivemind_-_Where_PBM_Players_Gather']particularly the Internet[/URL]: [INDENT][/INDENT] [h=3][B]The RPG Legacy of PBM[/B][/h]Play-by-mail has several advantages unique to the form: it offers a ready supply of opponents, is easier to schedule due to the asynchronous nature of each turn, and can handle more players than a tabletop game over the span of several years. And yet, it's entirely possible to play a role-playing game in the PBM format, [URL='http://www.rollingthunder.com/WhatisPBM.htm']albeit at a much slower pace[/URL]. Flying Buffalo was keenly aware of the popularity of [I]Dungeons & Dragons [/I]and its impact on play-by-mail. The opportunities seemed endless and, for the right company, potentially lucrative. It turns out that there was a demand for play-by-mail role-playing games, but not everyone was up to the challenge: [INDENT].[/INDENT] Play-by-mail [URL='http://playbymail.net/pbmwiki/index.php/Main_Page#PBM_Hivemind_-_Where_PBM_Players_Gather']continues on in a wide variety of formats[/URL], with the "mail" replaced by web, email, or even browser-based social games that take place on Twitter: [INDENT][/INDENT] The role-playing game revolution was not lost on Loomis. In the next installment we'll look at Flying Buffalo's tabletop RPG innovation...a D&D-inspired game titled [I]Tunnels & Trolls.[/I] [CENTER][COLOR=#FFFFFF][FONT=Helvetica Neue][B]SaveSave[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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