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Flying fighter with Topple vs multiple flying enemies
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<blockquote data-quote="DEFCON 1" data-source="post: 9129189" data-attributes="member: 7006"><p>And thus make small species have like two character concepts they can feasibly do, because every other gameplay mechanic would need to be "shrunk down" to being less-good but size applicable, and thus no one would ever play those characters.</p><p></p><p>3-foot character moves 25' and a 6-foot character moves 30'? Nope. Not realistic. 3-foot character's movement should be about half that. So they are now moving 15' per round. 3-foot character should only have STR scores that max out at like 8 based on size, weight, and balance alone compared to a 6-foot person. That drops all weapon damage, that drops carrying capacity. Perception needs to be lowered because they can't see over or around as many things as a 6-foot character can. All weapons ranges are dropped due to more obstacles that get in the way of the arrows.</p><p></p><p>And this is just the tip of the iceberg. To make ANY attempt at simulating the "reality" of a 3-foot adventurer in a 6-foot world would mean having to create two entirely different mechanical systems, and assure us that playing 3-foot characters would suck. And that's exactly why WotC does not do that. Because it gains us nothing except make a few people happy that their "world-building" and mechanics align <em>in their head alone</em>.</p><p></p><p>If you are unwilling to rethink how the mechanics can be the same for all sized creatures... that's fine. You do you. But you have to just accept that the game isn't going to help you with it and will instead take simplicity and balance for all creatures over any sort of nods to "reality".</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9129189, member: 7006"] And thus make small species have like two character concepts they can feasibly do, because every other gameplay mechanic would need to be "shrunk down" to being less-good but size applicable, and thus no one would ever play those characters. 3-foot character moves 25' and a 6-foot character moves 30'? Nope. Not realistic. 3-foot character's movement should be about half that. So they are now moving 15' per round. 3-foot character should only have STR scores that max out at like 8 based on size, weight, and balance alone compared to a 6-foot person. That drops all weapon damage, that drops carrying capacity. Perception needs to be lowered because they can't see over or around as many things as a 6-foot character can. All weapons ranges are dropped due to more obstacles that get in the way of the arrows. And this is just the tip of the iceberg. To make ANY attempt at simulating the "reality" of a 3-foot adventurer in a 6-foot world would mean having to create two entirely different mechanical systems, and assure us that playing 3-foot characters would suck. And that's exactly why WotC does not do that. Because it gains us nothing except make a few people happy that their "world-building" and mechanics align [I]in their head alone[/I]. If you are unwilling to rethink how the mechanics can be the same for all sized creatures... that's fine. You do you. But you have to just accept that the game isn't going to help you with it and will instead take simplicity and balance for all creatures over any sort of nods to "reality". [/QUOTE]
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