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Flying Fighters and Other Stories of Dependence, Independence and Interdependence
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<blockquote data-quote="Herremann the Wise" data-source="post: 5975278" data-attributes="member: 11300"><p>How then do you make the high level wizard dependent upon the high level barbarian? How do you promote a more interdependent relationship at higher levels?</p><p></p><p>I think the most fundamental way is to maintain the situation where having a successful barbarian makes the wizard's capacity to cast spells easier. If the barbarian isn't there or isn't being successful (a place where other allies can aid the barbarian and thus the wizard), then the wizard's capacity to cast spells is reduced and hampered.</p><p></p><p>There are a couple of things at higher levels (I'm thinking 3.x here by the way) that erode this fundamental way:</p><p>* Summoning monsters to replace the Barbarian</p><p>* Spells treading on primary combat/social/exploration-based features of other members of the group.</p><p>* Over-effective defensive capabilities at high level that replace the need for the Barbarian's protection.</p><p></p><p>I think the other big factor here is how easy it is for a Wizard to cast their spells. It should be easier for other combatants to apply pressure to the wizard's ability to cast spells. Playing a wizard should mean focusing on what your allies are doing so as to be more effective in casting spells. If a wizard relies on their allies to provide good spellcasting opportunities, you have both a fundamental lever to challenge caster dominance as well as a built in requirement for the wizard to care about what his allies are doing - a primary factor as I see it in maintaining interdependence at higher levels.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5975278, member: 11300"] How then do you make the high level wizard dependent upon the high level barbarian? How do you promote a more interdependent relationship at higher levels? I think the most fundamental way is to maintain the situation where having a successful barbarian makes the wizard's capacity to cast spells easier. If the barbarian isn't there or isn't being successful (a place where other allies can aid the barbarian and thus the wizard), then the wizard's capacity to cast spells is reduced and hampered. There are a couple of things at higher levels (I'm thinking 3.x here by the way) that erode this fundamental way: * Summoning monsters to replace the Barbarian * Spells treading on primary combat/social/exploration-based features of other members of the group. * Over-effective defensive capabilities at high level that replace the need for the Barbarian's protection. I think the other big factor here is how easy it is for a Wizard to cast their spells. It should be easier for other combatants to apply pressure to the wizard's ability to cast spells. Playing a wizard should mean focusing on what your allies are doing so as to be more effective in casting spells. If a wizard relies on their allies to provide good spellcasting opportunities, you have both a fundamental lever to challenge caster dominance as well as a built in requirement for the wizard to care about what his allies are doing - a primary factor as I see it in maintaining interdependence at higher levels. Best Regards Herremann the Wise [/QUOTE]
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Flying Fighters and Other Stories of Dependence, Independence and Interdependence
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