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Flying Fighters and Other Stories of Dependence, Independence and Interdependence
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<blockquote data-quote="Herremann the Wise" data-source="post: 5975295" data-attributes="member: 11300"><p>You make a good point and highlight the solution to this at the same time. If the wizard's allies are merely assistants/protectors/cannon-fodder, then the relationship is one way, with the wizard still being the ultimate arbiter for the success of a particular encounter. Thus, you need to deal with this in two ways:</p><p>* You need to ensure that the relationship goes both ways.</p><p>* You need to ensure that the wizard cannot "solve" all encounters.</p><p></p><p>Ensuring a both-ways relationship is fundamentally linked with the wizard not being able to provide the answer for every encounter. If the wizard cannot win the encounter for the party, then the wizard is placed in the position of supporting the combatants who can. This is a role reversal of what you describe: the wizard now being the lackey to the dominant fighter. At higher levels though (again re-iterating that I'm focusing on 3.x here), the wizard gains more and more ways to solve encounters. If you can thin this out so that a high level wizard has fewer and more-restricted "I-win" buttons (and ones that may rely upon the fighter and others doing their job first), and more "I-help-the-fighter-win" buttons then I think you endow a more even interdependence.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5975295, member: 11300"] You make a good point and highlight the solution to this at the same time. If the wizard's allies are merely assistants/protectors/cannon-fodder, then the relationship is one way, with the wizard still being the ultimate arbiter for the success of a particular encounter. Thus, you need to deal with this in two ways: * You need to ensure that the relationship goes both ways. * You need to ensure that the wizard cannot "solve" all encounters. Ensuring a both-ways relationship is fundamentally linked with the wizard not being able to provide the answer for every encounter. If the wizard cannot win the encounter for the party, then the wizard is placed in the position of supporting the combatants who can. This is a role reversal of what you describe: the wizard now being the lackey to the dominant fighter. At higher levels though (again re-iterating that I'm focusing on 3.x here), the wizard gains more and more ways to solve encounters. If you can thin this out so that a high level wizard has fewer and more-restricted "I-win" buttons (and ones that may rely upon the fighter and others doing their job first), and more "I-help-the-fighter-win" buttons then I think you endow a more even interdependence. Best Regards Herremann the Wise [/QUOTE]
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