Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flying Fighters and Other Stories of Dependence, Independence and Interdependence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5975330" data-attributes="member: 9037"><p>I am all for giving fighters more goodies and bringing down some of the wizard abilities. </p><p></p><p>My biggest issue with 3E is how easy it is to get magic items that extend a wizard ability to cast spells , the sheer amount of spells a wizards knows at higher levels and how easy it is to max out skills that make it hard to disrupt a spell. </p><p></p><p>But when I read some of these posts I have to wonder who you are playing with. </p><p></p><p>I have been made to feel like a lackey and it wasn't because I was playing a mundane character it was because the the DM never made any encounter where I got to shine or bothered to give my character any interesting things to do outside of combat the plot was always about someone else. </p><p></p><p>I have also played with a few selfish players who did not mind ruining everyone else fun and stepping on toes in a big way.</p><p></p><p>But usually I play with gifted DMs who know how to run a game that gives everyone regardless of class a chance to be the hero. </p><p></p><p>Some of these examples like because the wizard can cast fly and invisibility he is stepping all over the rogue toes. Why would the wizard cast those spells on himself to fly up and take out the people on top of the cliff unless he is the best one to do it. </p><p></p><p>The rogue can do it with those same spells and do a lot of damage because he can add his sneak attack. </p><p></p><p>I play a lot of magic users and let me tell you I am always casting these type of spells on the rogue because it benefits the entire party. Sure I could cast those two spells on myself then fly up and use more spells to take them out.</p><p></p><p>So how many spells have I now used? Is this really the best way to use my resources? </p><p></p><p>A lot of people act like a wizard can do everything on his own but he can't if you throw sheer numbers at him made up of monks , rogues and enemy spellcasters he is going to be hard pressed to live through that. I know someone is going to say he is going to cast time stop yeah if he gets it off first and even if he does that does not mean he is going to be able to kill everyone standing then after the time stop ends it is there turn gee wouldn't it be nice to have a fighter or a barbarian around to help take down some of these enemies. </p><p></p><p>Good encounters are designed to challenge the whole party not just one person of the party.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5975330, member: 9037"] I am all for giving fighters more goodies and bringing down some of the wizard abilities. My biggest issue with 3E is how easy it is to get magic items that extend a wizard ability to cast spells , the sheer amount of spells a wizards knows at higher levels and how easy it is to max out skills that make it hard to disrupt a spell. But when I read some of these posts I have to wonder who you are playing with. I have been made to feel like a lackey and it wasn't because I was playing a mundane character it was because the the DM never made any encounter where I got to shine or bothered to give my character any interesting things to do outside of combat the plot was always about someone else. I have also played with a few selfish players who did not mind ruining everyone else fun and stepping on toes in a big way. But usually I play with gifted DMs who know how to run a game that gives everyone regardless of class a chance to be the hero. Some of these examples like because the wizard can cast fly and invisibility he is stepping all over the rogue toes. Why would the wizard cast those spells on himself to fly up and take out the people on top of the cliff unless he is the best one to do it. The rogue can do it with those same spells and do a lot of damage because he can add his sneak attack. I play a lot of magic users and let me tell you I am always casting these type of spells on the rogue because it benefits the entire party. Sure I could cast those two spells on myself then fly up and use more spells to take them out. So how many spells have I now used? Is this really the best way to use my resources? A lot of people act like a wizard can do everything on his own but he can't if you throw sheer numbers at him made up of monks , rogues and enemy spellcasters he is going to be hard pressed to live through that. I know someone is going to say he is going to cast time stop yeah if he gets it off first and even if he does that does not mean he is going to be able to kill everyone standing then after the time stop ends it is there turn gee wouldn't it be nice to have a fighter or a barbarian around to help take down some of these enemies. Good encounters are designed to challenge the whole party not just one person of the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flying Fighters and Other Stories of Dependence, Independence and Interdependence
Top