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Flying Fighters and Other Stories of Dependence, Independence and Interdependence
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<blockquote data-quote="Elf Witch" data-source="post: 5975347" data-attributes="member: 9037"><p>No it is not what I am saying I am saying it is one example of how to challenge a party with a wizard. Also a DM needs to tailor his encounters to his party people keep acting like omg I have a wizard in the party I need to design an encounter to take this is consideration. You need to do that no matter what the mix is.</p><p></p><p>A group of all mundanes are going to have trouble dealing with certain encounters a group with no clerics may find it next to impossible to deal with a huge number of undead. </p><p></p><p>A group made up of newbies will need a different challenge then one made up of tactically minded game veterans. </p><p></p><p>This is a major part of your job as DM and if you don't want to do it then why are you DMing in the first place even if you run modules you may still have to tweak it to make it work with your party because no matter how perfectly balanced the rules are they can't write rules that fit every combo of group and play level. </p><p></p><p>That is one way to fix it not one that I will use. But if that is the play style that would best suit you and your players then use it but why can't there also be support for my play style which does not need this and does not want it.</p><p></p><p>I think that DnD can be built to support more than one play style with options and advice on how to accomplish it. </p><p></p><p>I have been playing forever it seems and for the most part we work well as a team we never need rules to make that happen a lot of us like the ability of the wizard to be able to be versatile with his spells and it allows the team to over come different challenges.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5975347, member: 9037"] No it is not what I am saying I am saying it is one example of how to challenge a party with a wizard. Also a DM needs to tailor his encounters to his party people keep acting like omg I have a wizard in the party I need to design an encounter to take this is consideration. You need to do that no matter what the mix is. A group of all mundanes are going to have trouble dealing with certain encounters a group with no clerics may find it next to impossible to deal with a huge number of undead. A group made up of newbies will need a different challenge then one made up of tactically minded game veterans. This is a major part of your job as DM and if you don't want to do it then why are you DMing in the first place even if you run modules you may still have to tweak it to make it work with your party because no matter how perfectly balanced the rules are they can't write rules that fit every combo of group and play level. That is one way to fix it not one that I will use. But if that is the play style that would best suit you and your players then use it but why can't there also be support for my play style which does not need this and does not want it. I think that DnD can be built to support more than one play style with options and advice on how to accomplish it. I have been playing forever it seems and for the most part we work well as a team we never need rules to make that happen a lot of us like the ability of the wizard to be able to be versatile with his spells and it allows the team to over come different challenges. [/QUOTE]
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