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General Tabletop Discussion
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Flying Fighters and Other Stories of Dependence, Independence and Interdependence
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<blockquote data-quote="Underman" data-source="post: 5982106" data-attributes="member: 6696705"><p>As touched upon elsewhere, I personally don't have a problem with fighters (and to a lesser extent, rogues) that have the equivalent of a prestige class or advanced theme based powers.</p><p></p><p>A fighter with regeneration, for example (troll blood infusion?)</p><p></p><p>A fighter that makes a devil pact to increase abilities scores (why should pacts only provide warlocks with pew-pew magic?)</p><p></p><p>And so forth. Clerics and wizards could be 'allergic' to these types of power boosts due to their devotion to divine/arcane.</p><p></p><p>A fighter without advanced theme powers could be, by default, a weapon master with super-probable expertise, and DMs should tweak campaigns accordingly (following DMG advice about wizard access to certain types of magicks, empower fighters with a Plan B against flying dragons, etc.)</p><p></p><p>That kind of thing works well for me, as long as the fighter is given powers that are not a) Vancian in implementation or b) redundant with those of other classes</p></blockquote><p></p>
[QUOTE="Underman, post: 5982106, member: 6696705"] As touched upon elsewhere, I personally don't have a problem with fighters (and to a lesser extent, rogues) that have the equivalent of a prestige class or advanced theme based powers. A fighter with regeneration, for example (troll blood infusion?) A fighter that makes a devil pact to increase abilities scores (why should pacts only provide warlocks with pew-pew magic?) And so forth. Clerics and wizards could be 'allergic' to these types of power boosts due to their devotion to divine/arcane. A fighter without advanced theme powers could be, by default, a weapon master with super-probable expertise, and DMs should tweak campaigns accordingly (following DMG advice about wizard access to certain types of magicks, empower fighters with a Plan B against flying dragons, etc.) That kind of thing works well for me, as long as the fighter is given powers that are not a) Vancian in implementation or b) redundant with those of other classes [/QUOTE]
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