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Flying in Storms
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<blockquote data-quote="LordEntrails" data-source="post: 7983718" data-attributes="member: 6804070"><p>[USER=6801845]@Oofta[/USER] So I like that rule for if they are knocked prone. I don't think that they will be 500' in the air though, as only 3 of 7 have any ability to fly. (But their is a 800' cliff later on...)</p><p></p><p>It's just that I know the barbarian assimar is going to fly every chance she gets, and I want to add something to the encounter.</p><p></p><p>I think I agree with [USER=29398]@Lanefan[/USER] that creatures are just moved by it. I think I will let them use movement to offset it, but if they tell me they are trying to be blown by the wind or streamline themselves the effect will be +/-50% more. Should be simple that way.</p><p></p><p>And in a gusty/stormy situation I will make sure to consider up and down gusts as well, but probably make them less likely. Maybe time for a table... ?</p><p></p><p>Which adds the possibility of being thrust into the ground and damage from that... If you are at 20' high and are thrust down 30', do you take 30' of falling damage, or 10', or something else? I'm tending to think that whatever the 'wind speed' is that's how much damage you take, regardless of how much you are forced to move. And just do 1d6 bludgeoning per 10' of wind speed.</p><p></p><p>For whirlwinds/tornadoes, do I worry about different wind speeds depending upon how close to the center? and how big is the eye? (I'm thinking pretty small for localized magic induced storms, probably a 5' radius (so 15' diameter)</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7983718, member: 6804070"] [USER=6801845]@Oofta[/USER] So I like that rule for if they are knocked prone. I don't think that they will be 500' in the air though, as only 3 of 7 have any ability to fly. (But their is a 800' cliff later on...) It's just that I know the barbarian assimar is going to fly every chance she gets, and I want to add something to the encounter. I think I agree with [USER=29398]@Lanefan[/USER] that creatures are just moved by it. I think I will let them use movement to offset it, but if they tell me they are trying to be blown by the wind or streamline themselves the effect will be +/-50% more. Should be simple that way. And in a gusty/stormy situation I will make sure to consider up and down gusts as well, but probably make them less likely. Maybe time for a table... ? Which adds the possibility of being thrust into the ground and damage from that... If you are at 20' high and are thrust down 30', do you take 30' of falling damage, or 10', or something else? I'm tending to think that whatever the 'wind speed' is that's how much damage you take, regardless of how much you are forced to move. And just do 1d6 bludgeoning per 10' of wind speed. For whirlwinds/tornadoes, do I worry about different wind speeds depending upon how close to the center? and how big is the eye? (I'm thinking pretty small for localized magic induced storms, probably a 5' radius (so 15' diameter) [/QUOTE]
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