Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flying into a Wall of Force effects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LokiDR" data-source="post: 586443" data-attributes="member: 6239"><p>I agree with Dr. Rictus. Physics doesn't have any place in D&D, as Shalewind said. I don't know what rules you should use, but here are a few ideas.</p><p></p><p>Damage for the creature might be 1d6/30' intended movement. A lot less than falling, but linear with speed as falling. Adjust to tast. </p><p></p><p>Then the question of what happens after the crash. You could give the creature a fort save, DC of the spell, or be stunned for a round. Optionally, this effect could only come into effect if the creature is moving faster than 50' in that round. Or it could be a fort save, DC 1/10th intended move, since the spell DC doesn't make much sense. The save could be will if you think of it as regaining your wits, or ref if you think of "regaining balance". I would go with fort to match the "stunning attack" monk ability. If the creature is high enough to not hit the ground in a round (is it 1600 feet for 6 seconds?), it can regain flight as if it had been diving.</p><p></p><p>I do think there should be damage based on speed, and some sort of check after hitting the wall or you fall some amount.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 586443, member: 6239"] I agree with Dr. Rictus. Physics doesn't have any place in D&D, as Shalewind said. I don't know what rules you should use, but here are a few ideas. Damage for the creature might be 1d6/30' intended movement. A lot less than falling, but linear with speed as falling. Adjust to tast. Then the question of what happens after the crash. You could give the creature a fort save, DC of the spell, or be stunned for a round. Optionally, this effect could only come into effect if the creature is moving faster than 50' in that round. Or it could be a fort save, DC 1/10th intended move, since the spell DC doesn't make much sense. The save could be will if you think of it as regaining your wits, or ref if you think of "regaining balance". I would go with fort to match the "stunning attack" monk ability. If the creature is high enough to not hit the ground in a round (is it 1600 feet for 6 seconds?), it can regain flight as if it had been diving. I do think there should be damage based on speed, and some sort of check after hitting the wall or you fall some amount. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flying into a Wall of Force effects?
Top