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Flying into a Wall of Force effects?
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<blockquote data-quote="Shalewind" data-source="post: 592950" data-attributes="member: 6146"><p>Physics in DnD!? Bah I say, Bah! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Take Bob the Barbarian. Bob has a Strength of 14, 40 base speed, and the Run feat. Carrying up to 116 lbs and taking a full sprint (x5 move) he can cover 200 ft in a round (40' x5). That's 33.33 ft/s or 22.7 MPH. Bear in mind this is without magic. The fastest man in the world with good running shoes, flat terrain, and no weight carried, can move 22-23 MPH over a very short distance. Bob can do this a lot longer than that. Physics in DnD, bah i say :<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />:</p><p></p><p>If you want another absurb application of phsyics:</p><p>A Monk's fast movement becomes Supernatural at 9th level. Meaning that up until that point, he is totally using reality, skin, flesh, and bone, no magic. That means a ground speed of 50ft. That means a Monk can run 41.7 ft/s or 28.4 MPH without much of a problem if he wants to. (and has the Run feat) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This isn't reality. It's DnD. It's heroic fantasy. A 49 hp fighter can fall off an 80 foot building and have ZERO chance of dying. So, a dragon can fly into a wall and not be hurt. And all my running fool characters can do things better and faster than Michael Johnson and Donovan Bailey. Realism carries as much as you want it to. But justifying the core rules by using real life physics is a bit like swimming upstream in a flood. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just my little take on the matter.</p></blockquote><p></p>
[QUOTE="Shalewind, post: 592950, member: 6146"] Physics in DnD!? Bah I say, Bah! :) Take Bob the Barbarian. Bob has a Strength of 14, 40 base speed, and the Run feat. Carrying up to 116 lbs and taking a full sprint (x5 move) he can cover 200 ft in a round (40' x5). That's 33.33 ft/s or 22.7 MPH. Bear in mind this is without magic. The fastest man in the world with good running shoes, flat terrain, and no weight carried, can move 22-23 MPH over a very short distance. Bob can do this a lot longer than that. Physics in DnD, bah i say ::cool:: If you want another absurb application of phsyics: A Monk's fast movement becomes Supernatural at 9th level. Meaning that up until that point, he is totally using reality, skin, flesh, and bone, no magic. That means a ground speed of 50ft. That means a Monk can run 41.7 ft/s or 28.4 MPH without much of a problem if he wants to. (and has the Run feat) :) This isn't reality. It's DnD. It's heroic fantasy. A 49 hp fighter can fall off an 80 foot building and have ZERO chance of dying. So, a dragon can fly into a wall and not be hurt. And all my running fool characters can do things better and faster than Michael Johnson and Donovan Bailey. Realism carries as much as you want it to. But justifying the core rules by using real life physics is a bit like swimming upstream in a flood. :) Just my little take on the matter. [/QUOTE]
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