Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Flying Islands and Water Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tratyn Runewind" data-source="post: 246579" data-attributes="member: 685"><p>Hello!</p><p></p><p>Like so many other fantasy themes, the flying island/castle/city thing was played with a bit in the old BD&D world of Mystara. There, these items tended to be concentrated in Alphatia, a <em>highly</em> magical empire with a historical specialty in air magics. </p><p></p><p>The kingdom of Floating Ar consisted of flying islands drifting over a section of the Alphatian continent. BD&D allowed for ascension to immortality (BD&D godhood) as a goal for high-level characters, and a king of Floating Ar enchanted the islands to "transform his land" as part of one pathway to immortality. It saved many of his people, too - when the Alphatian continent was sunk during the massive conflict of empires known as the "Wrath of the Immortals", the islands remained, floating above the sea.</p><p></p><p>The Imperial house of Alphatia also had access to at least one flying castle, which got used in the module M2, <em>Vengeance of Alphaks</em>. </p><p></p><p>And the flying city of Serraine was introduced in the second "Creature Crucible" supplement, PC2, <em>Top Ballista</em>. A gathering spot of sorts for flying races, the city itself flies through the use of ancient Blackmoor-era artifacts, maintained by the gnomes who mostly run the city. </p><p></p><p>The area of Mystara known as the "Hollow World" also has flying islands and even small continents, orbiting slowly between the eternal red inner sun and the world's surface, giving the lands they pass over some shade from the endless day.</p><p></p><p>As to appeal, flying cities have all the comforts of civilization, plus aerial mobility. What's not to like? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Flying castles are like the ultimate mobile home; with enough fortification, they come to resemble the capital starships of a space-opera campaign, city-destroyers capable of bombarding with boulders, fire-pots, and spells, and assaulting with <em>feather fall</em>ing airborne units. The flying castle in module M2 was used in just such a role. The prospect of owning such a toy, or even commanding it for the duration of a battle, should warm the heart of all our inner munchkins... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 246579, member: 685"] Hello! Like so many other fantasy themes, the flying island/castle/city thing was played with a bit in the old BD&D world of Mystara. There, these items tended to be concentrated in Alphatia, a [i]highly[/i] magical empire with a historical specialty in air magics. The kingdom of Floating Ar consisted of flying islands drifting over a section of the Alphatian continent. BD&D allowed for ascension to immortality (BD&D godhood) as a goal for high-level characters, and a king of Floating Ar enchanted the islands to "transform his land" as part of one pathway to immortality. It saved many of his people, too - when the Alphatian continent was sunk during the massive conflict of empires known as the "Wrath of the Immortals", the islands remained, floating above the sea. The Imperial house of Alphatia also had access to at least one flying castle, which got used in the module M2, [i]Vengeance of Alphaks[/i]. And the flying city of Serraine was introduced in the second "Creature Crucible" supplement, PC2, [i]Top Ballista[/i]. A gathering spot of sorts for flying races, the city itself flies through the use of ancient Blackmoor-era artifacts, maintained by the gnomes who mostly run the city. The area of Mystara known as the "Hollow World" also has flying islands and even small continents, orbiting slowly between the eternal red inner sun and the world's surface, giving the lands they pass over some shade from the endless day. As to appeal, flying cities have all the comforts of civilization, plus aerial mobility. What's not to like? :) Flying castles are like the ultimate mobile home; with enough fortification, they come to resemble the capital starships of a space-opera campaign, city-destroyers capable of bombarding with boulders, fire-pots, and spells, and assaulting with [i]feather fall[/i]ing airborne units. The flying castle in module M2 was used in just such a role. The prospect of owning such a toy, or even commanding it for the duration of a battle, should warm the heart of all our inner munchkins... :D Hope this helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flying Islands and Water Worlds
Top