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Flying Monk Table Tactics
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<blockquote data-quote="smbakeresq" data-source="post: 7493934" data-attributes="member: 28301"><p>Well you can DPS more than you think with 3 attacks all the time. You took mobile so your dex is 16 I assume? Thats still 2d8+6 and then d6+3 unarmed all the time, thats not bad. Make sure you get your attacks across. </p><p></p><p>Proning creatures increases someone else DPS and cuts their speed in half because they need to stand up, make sure your friends know that. </p><p></p><p>If you took mobility you only get attacked if you wish to be as you can always move away from them faster then they can catch you. I would make room for it as it saves KP.</p><p></p><p>As an open hand devotee your ability to prone and shove any size creature is unique, save the KP for that. Don't forget to shove them into that difficult terrain that you are immune to since you are above it.</p><p></p><p>Use a staff in 2 hands to get that d8 damage die going. </p><p></p><p>Don't forgot to be above everyone. You can carry 210 lbs, to me a 100 lb object dropped on someone from 50' up would be 5d8 damage. A jug of oil would cover a 5' radius. A goblin dropped on a spellcaster would cause damage to both, but less, 5d6.</p><p></p><p>Monks are the best Mage killers in the game. You have the mobility to get to them and then you can just beat them to death. If you take their spell focus they cant cast, so disarm them then shove them away. If you grapple the spell caster and then carry him up you can drop him on someone else.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7493934, member: 28301"] Well you can DPS more than you think with 3 attacks all the time. You took mobile so your dex is 16 I assume? Thats still 2d8+6 and then d6+3 unarmed all the time, thats not bad. Make sure you get your attacks across. Proning creatures increases someone else DPS and cuts their speed in half because they need to stand up, make sure your friends know that. If you took mobility you only get attacked if you wish to be as you can always move away from them faster then they can catch you. I would make room for it as it saves KP. As an open hand devotee your ability to prone and shove any size creature is unique, save the KP for that. Don't forget to shove them into that difficult terrain that you are immune to since you are above it. Use a staff in 2 hands to get that d8 damage die going. Don't forgot to be above everyone. You can carry 210 lbs, to me a 100 lb object dropped on someone from 50' up would be 5d8 damage. A jug of oil would cover a 5' radius. A goblin dropped on a spellcaster would cause damage to both, but less, 5d6. Monks are the best Mage killers in the game. You have the mobility to get to them and then you can just beat them to death. If you take their spell focus they cant cast, so disarm them then shove them away. If you grapple the spell caster and then carry him up you can drop him on someone else. [/QUOTE]
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