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Flying On A Moving Ship?
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<blockquote data-quote="Pbartender" data-source="post: 3348855" data-attributes="member: 7533"><p>I'd always learned the best point of sailing for a square-rigged ship is, in general, a wind from either of the aft quarters. </p><p></p><p>A square-rigged ship running free can't use all its canvas... The aft sails would steal the winds from the fore sailsmaking them practically useless. So, while you get the most out of the sails you can use, you can only use a third or a quarter of your sails to actually catch the wind.</p><p></p><p>While a quartering wind allows the ship to use all its sails and present the geatest surface area of canvas to the wind, while still getting reasonable forward momentum from the wind's push... You are, perhaps, halving the amount of push you are getting from the wind by going just a bit crosswise to it, but at the same time, you've got three or four times as much sail to get a push from.</p><p></p><p></p><p>As far as the flying pixie is concerned... Anything with a movement rate of 30 or 40 feet per round will be able to keep pace with any type of sailing vessel without effort, and will be able to outpace it by hustling. Pixies, with a 60 ft fly speed and good maneuverability should be able to fly rings around any D&D sailing ship.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3348855, member: 7533"] I'd always learned the best point of sailing for a square-rigged ship is, in general, a wind from either of the aft quarters. A square-rigged ship running free can't use all its canvas... The aft sails would steal the winds from the fore sailsmaking them practically useless. So, while you get the most out of the sails you can use, you can only use a third or a quarter of your sails to actually catch the wind. While a quartering wind allows the ship to use all its sails and present the geatest surface area of canvas to the wind, while still getting reasonable forward momentum from the wind's push... You are, perhaps, halving the amount of push you are getting from the wind by going just a bit crosswise to it, but at the same time, you've got three or four times as much sail to get a push from. As far as the flying pixie is concerned... Anything with a movement rate of 30 or 40 feet per round will be able to keep pace with any type of sailing vessel without effort, and will be able to outpace it by hustling. Pixies, with a 60 ft fly speed and good maneuverability should be able to fly rings around any D&D sailing ship. [/QUOTE]
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