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Flying PC drops bricks from 400' up!
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<blockquote data-quote="Nareau" data-source="post: 126328" data-attributes="member: 969"><p>I think the rules cover this situation pretty well.</p><p>The flyer is using an improvised thrown weapon to hit a target.</p><p></p><p>From the SRD:</p><p> </p><p></p><p>So, let's first note that he can't hit anything beyond the maximum range, which is 50'. And he'll be getting a -14 on that roll (-10 for 5 range increments, -4 for nonproficiency).</p><p></p><p>As for the barn example, the guy could take a full-round action to line up the shot (giving him a +5 to hit):</p><p> </p><p></p><p>The target should be Huge or Gigantic. Let's say Gigantic, which give it a -4 size penalty to AC. It's an unattended immobile object (-5 Dex modifier). So its net AC is 1.</p><p></p><p>So there you have it: The sorc needs to hit AC 1, and he'll have a -14 or -9 on his roll (before BAB, Dex, etc). You'll need to figure out damage, overcome the object's hardness, etc.</p><p></p><p>Let's assume that the roof was similar to a "Good Wooden Door". That's Hardness 5, with 15 hitpoints. And remember:</p><p></p><p></p><p>Oh, and also remember that you can't fly if you're carrying more than a Medium load (I'm pretty sure that applies to the spell). So it's unlikely that a sorceror will be carrying a 100lb rock to drop on his enemies.</p><p></p><p>The tactic that I would use (with fly and dropping bombs) would be to get a bag full of Alchemist's Fires. Fly above your enemies, just out of reach, pelting them with fiery doom.</p></blockquote><p></p>
[QUOTE="Nareau, post: 126328, member: 969"] I think the rules cover this situation pretty well. The flyer is using an improvised thrown weapon to hit a target. From the SRD: So, let's first note that he can't hit anything beyond the maximum range, which is 50'. And he'll be getting a -14 on that roll (-10 for 5 range increments, -4 for nonproficiency). As for the barn example, the guy could take a full-round action to line up the shot (giving him a +5 to hit): The target should be Huge or Gigantic. Let's say Gigantic, which give it a -4 size penalty to AC. It's an unattended immobile object (-5 Dex modifier). So its net AC is 1. So there you have it: The sorc needs to hit AC 1, and he'll have a -14 or -9 on his roll (before BAB, Dex, etc). You'll need to figure out damage, overcome the object's hardness, etc. Let's assume that the roof was similar to a "Good Wooden Door". That's Hardness 5, with 15 hitpoints. And remember: Oh, and also remember that you can't fly if you're carrying more than a Medium load (I'm pretty sure that applies to the spell). So it's unlikely that a sorceror will be carrying a 100lb rock to drop on his enemies. The tactic that I would use (with fly and dropping bombs) would be to get a bag full of Alchemist's Fires. Fly above your enemies, just out of reach, pelting them with fiery doom. [/QUOTE]
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