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General Tabletop Discussion
*Dungeons & Dragons
Flying Races: Limiting Flight
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<blockquote data-quote="Xeviat" data-source="post: 7307643" data-attributes="member: 57494"><p>Hi everyone. I'm getting ready to run a game in my own setting again, and I have an avian race. I'll probably just give it the Aarakocra stats, but I'd like to give them a little more to round them out. In turn, I also want to limit their flight. Here's some of the ideas I'm milling over:</p><p></p><p>*Flying is an action until higher levels. Swinging a weapon of firing a ranged weapon is hard while flapping.</p><p>*No flight in tight quarters. Size increases to 15 by 15 while flying and no flying if you have to squeeze. </p><p>*Grant advantage to hit on rounds you fly. Since your wings are so big, it's easier to hit you.</p><p>*3E maneuverability rules. These are complicated and could be simplified.</p><p>*Glide speed at low levels. Every round you descend X ft.</p><p>*Enhanced jumps. A trade off for these restrictions is the ability to use your wings for larger jumps.</p><p></p><p>I could have some of these restrictions fade with level, or with a racial feat.</p><p></p><p>Any thoughts? I won't be running premade adventures, so I won't have to worry about challenges that weren't designed with flight in mind, but one of the players is liking the bird race and wants to play one.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7307643, member: 57494"] Hi everyone. I'm getting ready to run a game in my own setting again, and I have an avian race. I'll probably just give it the Aarakocra stats, but I'd like to give them a little more to round them out. In turn, I also want to limit their flight. Here's some of the ideas I'm milling over: *Flying is an action until higher levels. Swinging a weapon of firing a ranged weapon is hard while flapping. *No flight in tight quarters. Size increases to 15 by 15 while flying and no flying if you have to squeeze. *Grant advantage to hit on rounds you fly. Since your wings are so big, it's easier to hit you. *3E maneuverability rules. These are complicated and could be simplified. *Glide speed at low levels. Every round you descend X ft. *Enhanced jumps. A trade off for these restrictions is the ability to use your wings for larger jumps. I could have some of these restrictions fade with level, or with a racial feat. Any thoughts? I won't be running premade adventures, so I won't have to worry about challenges that weren't designed with flight in mind, but one of the players is liking the bird race and wants to play one. [/QUOTE]
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Flying Races: Limiting Flight
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