Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Flying Races: Limiting Flight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7309421"><p>Well, lets look at it this way: there are 2 primary flying @ level 1 races in 5E, variant tieflings and aaracoka (or however you spell that). They are both obscure races and do not appeal to a lot of players in the same way dwarves, elves, humans, half-elves, halflings or even half-orcs do. </p><p></p><p>Even at a 20 str, a flying creature is <em>at best</em> only going to be able to carry one other medium or smaller creature and only then if they are within the usual weight ranges and that's also when said flying creature is almost totally unencumbered. </p><p></p><p>Obstacles that require flight to access will still be obstacles. But lets face it, how severe are obstacles that require flight? A tall cliff? A tower with a door up top? A large chasm? At best, the flying character is going to be a scout, and <em>maybe</em> if they see things are all clear, a taxi for the rest of the party. And that's assuming that they maxed out strength. If they didn't, the party is still stuck with needing flight to access, and only one player is able to get across without it. This one player is essentially splitting themselves off from the party and making themselves a big obvious flying target for any enemy that may be hiding out in the place that requires flight to access. It means they will be isolated from the party if they need healing or other support, it could get them trapped.</p><p></p><p>The tradeoff for being able to jump over small obstacles at low levels is the increased risk of isolation on the other side. A giant bird-man is not a tiny spirte (which the wizard or any human who takes Magic Initiate feat for Find Familiar has), which is arguably much better for scouting than BirdMan. </p><p></p><p>Besides that, as pointed out in the post you quoted, the obstacle simply becomes the wind instead of the distance needed to cross with flight. Wind can be devastating even to non-flyers in canyons, cliffsides and exposed areas. </p><p></p><p>As a person who has run flying characters a lot, I'll break down some of my uses for it:</p><p>Flying up tall buildings/cliffs.</p><p>Scouting from really high up.</p><p>Flying over large canyons.</p><p>Generally being disgruntled when someone in the party asks for a lift.</p><p></p><p>It doesn't do me any good in dungeons, heights and holes are still a problem for me there. It doesn't do me any good in a building of any sort. A tight canopy of trees makes my life difficult as I can't fly up, and if I can get out, I can't shoot back down.</p><p></p><p>So, much like the dreaded Sniper feat, flying is really only a problem on the theoretical level in unlimited open spaces. As long as spaces are constrained by believable obstructions, flying is about as useful as having a spirte familiar.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7309421"] Well, lets look at it this way: there are 2 primary flying @ level 1 races in 5E, variant tieflings and aaracoka (or however you spell that). They are both obscure races and do not appeal to a lot of players in the same way dwarves, elves, humans, half-elves, halflings or even half-orcs do. Even at a 20 str, a flying creature is [I]at best[/I] only going to be able to carry one other medium or smaller creature and only then if they are within the usual weight ranges and that's also when said flying creature is almost totally unencumbered. Obstacles that require flight to access will still be obstacles. But lets face it, how severe are obstacles that require flight? A tall cliff? A tower with a door up top? A large chasm? At best, the flying character is going to be a scout, and [I]maybe[/I] if they see things are all clear, a taxi for the rest of the party. And that's assuming that they maxed out strength. If they didn't, the party is still stuck with needing flight to access, and only one player is able to get across without it. This one player is essentially splitting themselves off from the party and making themselves a big obvious flying target for any enemy that may be hiding out in the place that requires flight to access. It means they will be isolated from the party if they need healing or other support, it could get them trapped. The tradeoff for being able to jump over small obstacles at low levels is the increased risk of isolation on the other side. A giant bird-man is not a tiny spirte (which the wizard or any human who takes Magic Initiate feat for Find Familiar has), which is arguably much better for scouting than BirdMan. Besides that, as pointed out in the post you quoted, the obstacle simply becomes the wind instead of the distance needed to cross with flight. Wind can be devastating even to non-flyers in canyons, cliffsides and exposed areas. As a person who has run flying characters a lot, I'll break down some of my uses for it: Flying up tall buildings/cliffs. Scouting from really high up. Flying over large canyons. Generally being disgruntled when someone in the party asks for a lift. It doesn't do me any good in dungeons, heights and holes are still a problem for me there. It doesn't do me any good in a building of any sort. A tight canopy of trees makes my life difficult as I can't fly up, and if I can get out, I can't shoot back down. So, much like the dreaded Sniper feat, flying is really only a problem on the theoretical level in unlimited open spaces. As long as spaces are constrained by believable obstructions, flying is about as useful as having a spirte familiar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flying Races: Limiting Flight
Top